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CI / build-and-test (push) Failing after 30s
Engine: IsoAssignment record gets optional Override (FrameProcessingSettings?). IsoController hydrates _overrides dict from config.json on startup, uses override at EnableIsoAsync, persists with assignment, exposes GetIsoOverride + SetIsoOverrideAsync. SetIsoOverrideAsync hot-swaps a running pipeline (Disable + 150ms delay + Enable) when the override changes.
REST: POST /participants/{id}/override (body: framerate/resolution/aspect/audio enum strings, all optional, missing fall back to globals); DELETE /participants/{id}/override clears. GET /participants now includes per-row effective {framerate, resolution, aspect, audio, isOverride} plus top-level globals block.
Web /ui: per-card collapsible override panel with four selects + Apply / Clear. OVR pill + cyan inset edge mark overridden rows. Open-panel state survives WS re-renders.
Desktop: per-row gear column in the v2 DataGrid opens IsoOverrideDialog (420x360) with four combos. Clear button removes the override.
Thumbnail endpoint switched from WPF JpegBitmapEncoder (NREs from non-UI HttpListener threads) to pure-managed 32bpp BMP encoder. Nearest-neighbor downscale to 192-wide. /participants/{id}/thumbnail.bmp; legacy .jpg URL still works.
Known limitation: ParticipantTracker regenerates IDs for display-name-keyed participants across process restarts, orphaning the persisted override. Override works within a session; cross-restart persistence is best-effort until the tracker is taught to use stable keys. Filed as task 43.
1061 lines
46 KiB
C#
1061 lines
46 KiB
C#
using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Net;
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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Windows.Threading;
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using Microsoft.Extensions.Logging;
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using TeamsISO.App.ViewModels;
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using TeamsISO.Engine.Controller;
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using TeamsISO.Engine.Domain;
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namespace TeamsISO.App.Services;
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/// <summary>
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/// Localhost-only HTTP control surface. Lets external controllers (Bitfocus
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/// Companion, Stream Deck plugins, Bome MIDI Translator, custom node-RED flows,
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/// etc.) drive TeamsISO without needing to embed a UI binding.
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///
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/// Bound to 127.0.0.1 by default — exposing this to LAN would require auth, and
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/// the typical operator workflow is "Stream Deck on the same machine as TeamsISO".
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/// If a future user needs LAN access, add a token check + bind to a configurable
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/// address; both are deliberately punted for v1.
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///
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/// Endpoints (all return application/json):
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///
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/// GET / — server info + endpoint list
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/// GET /participants — list of {id, displayName, isOnline, isEnabled}
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/// POST /participants/{id}/iso — body {"enabled":bool,"customName":string?}
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/// POST /participants/iso — body {"displayName":string,"enabled":bool} (look up by name)
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/// POST /presets/{name}/apply — apply a saved preset
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/// POST /presets/refresh-discovery — rebuild NDI finder
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/// POST /presets/stop-all — disable every running ISO
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/// POST /teams/mute — toggle mute via UIA
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/// POST /teams/camera — toggle camera via UIA
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/// POST /teams/leave — leave the call via UIA
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/// POST /teams/share — open share tray via UIA
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/// POST /teams/raise-hand — toggle raise hand via UIA
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/// POST /recording — body {"enabled":bool,"directory":string?}
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///
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/// All POST bodies are optional — endpoints that take parameters accept them
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/// either via JSON body or via query string (?enabled=true&customName=Host).
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/// This is friendly to Companion's "URL with query string" mode.
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/// </summary>
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public sealed class ControlSurfaceServer : IAsyncDisposable
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{
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public const int DefaultPort = 9755;
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private readonly IIsoController _controller;
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private readonly Func<MainViewModel?> _viewModel;
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private readonly ILogger<ControlSurfaceServer>? _logger;
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private HttpListener? _listener;
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private CancellationTokenSource? _cts;
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private Task? _acceptTask;
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private DispatcherTimer? _pushTimer;
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private readonly ConcurrentDictionary<Guid, WebSocket> _clients = new();
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private string _lastPushedSnapshot = string.Empty;
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public bool IsRunning { get; private set; }
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public int Port { get; private set; } = DefaultPort;
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/// <summary>True when the listener is bound to all interfaces (LAN-reachable) rather than just 127.0.0.1.</summary>
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public bool BoundToLan { get; private set; }
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/// <summary>
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/// JSON serializer options shared across all responses. Camel-case property
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/// naming matches Companion's request shape and what most JS clients expect.
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/// </summary>
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private static readonly JsonSerializerOptions JsonOpts = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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public ControlSurfaceServer(
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IIsoController controller,
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Func<MainViewModel?> viewModel,
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ILogger<ControlSurfaceServer>? logger = null)
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{
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_controller = controller;
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_viewModel = viewModel;
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_logger = logger;
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}
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/// <summary>
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/// Start listening on the given port. Idempotent: if already running on the
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/// same (port, bindToLan) combination, no-op; otherwise stop + restart.
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/// </summary>
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/// <param name="port">TCP port to listen on.</param>
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/// <param name="bindToLan">
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/// When true, binds to all interfaces (<c>http://+:port/</c>) so other
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/// machines on the LAN can reach the control surface — typical for
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/// "headless show machine + thin client controller" setups. When false
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/// (default), binds to <c>127.0.0.1</c> only.
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///
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/// LAN binding requires either running TeamsISO as Administrator OR a
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/// one-time URL ACL reservation at the OS level:
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/// <code>netsh http add urlacl url=http://+:9755/ user=Everyone</code>
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/// If neither is in place the listener throws AccessDeniedException
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/// which we catch and surface as a logger warning.
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/// </summary>
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public void Start(int port, bool bindToLan = false)
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{
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if (IsRunning && Port == port && BoundToLan == bindToLan) return;
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Stop();
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Port = port;
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BoundToLan = bindToLan;
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_listener = new HttpListener();
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var prefix = bindToLan
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? $"http://+:{port}/"
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: $"http://127.0.0.1:{port}/";
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_listener.Prefixes.Add(prefix);
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try
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{
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_listener.Start();
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}
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catch (HttpListenerException ex)
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{
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_logger?.LogWarning(ex,
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"Could not start control surface on {Prefix}. " +
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"If binding to LAN, run as Administrator once OR run: " +
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"netsh http add urlacl url=http://+:{Port}/ user=Everyone",
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prefix, port);
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_listener = null;
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return;
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}
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_cts = new CancellationTokenSource();
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_acceptTask = Task.Run(() => AcceptLoopAsync(_cts.Token));
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// Drive the WebSocket push loop on the UI dispatcher so we can read the
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// ObservableCollection-backed Participants list without thread races. 4Hz
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// is fast enough that operators see immediate feedback when they flip an
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// ISO on the Stream Deck without us spamming the wire when nothing's
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// changing — the snapshot serializer dedupes against the previous push.
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var dispatcher = System.Windows.Application.Current?.Dispatcher;
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if (dispatcher is not null)
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{
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_pushTimer = new DispatcherTimer(DispatcherPriority.Background, dispatcher)
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{
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Interval = TimeSpan.FromMilliseconds(250),
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};
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_pushTimer.Tick += async (_, _) => await PushSnapshotIfChangedAsync();
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_pushTimer.Start();
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}
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IsRunning = true;
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_logger?.LogInformation("Control surface listening on {Prefix} (REST + ws)", prefix);
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}
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public void Stop()
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{
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if (!IsRunning) return;
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try { _pushTimer?.Stop(); } catch { /* ignore */ }
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_pushTimer = null;
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// Close + drop every connected WebSocket; clients will reconnect when the
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// operator re-enables the surface.
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foreach (var (id, ws) in _clients.ToArray())
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{
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try { ws.Abort(); } catch { /* ignore */ }
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try { ws.Dispose(); } catch { /* ignore */ }
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_clients.TryRemove(id, out _);
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}
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try { _cts?.Cancel(); } catch { /* ignore */ }
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try { _listener?.Stop(); } catch { /* ignore */ }
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try { _listener?.Close(); } catch { /* ignore */ }
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try { _acceptTask?.Wait(TimeSpan.FromSeconds(2)); } catch { /* ignore */ }
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_listener = null;
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_cts?.Dispose();
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_cts = null;
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_acceptTask = null;
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IsRunning = false;
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}
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public async ValueTask DisposeAsync()
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{
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Stop();
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await Task.CompletedTask;
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}
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private async Task AcceptLoopAsync(CancellationToken ct)
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{
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while (!ct.IsCancellationRequested && _listener is not null && _listener.IsListening)
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{
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HttpListenerContext ctx;
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try { ctx = await _listener.GetContextAsync(); }
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catch (HttpListenerException) { break; } // listener stopped
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catch (ObjectDisposedException) { break; }
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catch (InvalidOperationException) { break; }
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// Each request gets its own task so a slow handler doesn't head-of-line block
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// others. Handlers are short (no I/O beyond the controller call) so this is
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// fine without explicit concurrency limits.
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_ = Task.Run(() => HandleRequestAsync(ctx));
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}
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}
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private async Task HandleRequestAsync(HttpListenerContext ctx)
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{
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var req = ctx.Request;
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var res = ctx.Response;
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// Tracks whether we should call res.Close() in the finally. WebSocket
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// upgrades transfer ownership of the connection to the WebSocket
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// instance — closing the response here would tear down the freshly-
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// upgraded socket immediately. So we skip the finally close on that
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// path.
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var closeResponseInFinally = true;
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try
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{
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res.Headers["Access-Control-Allow-Origin"] = "*";
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if (req.HttpMethod == "OPTIONS")
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{
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res.Headers["Access-Control-Allow-Methods"] = "GET, POST, OPTIONS";
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res.Headers["Access-Control-Allow-Headers"] = "Content-Type";
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res.StatusCode = 204;
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return;
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}
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var path = req.Url?.AbsolutePath?.TrimEnd('/') ?? "";
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// WebSocket upgrade: live state push for controllers that don't want
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// to poll. Returns immediately after upgrading; HandleWebSocketAsync
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// owns the connection until the client disconnects.
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if (req.IsWebSocketRequest && path == "/ws")
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{
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var wsContext = await ctx.AcceptWebSocketAsync(subProtocol: null);
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closeResponseInFinally = false;
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_ = Task.Run(() => HandleWebSocketAsync(wsContext.WebSocket));
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return;
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}
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var body = await ReadBodyAsync(req);
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// GET /ui — embedded HTML control panel. Served as text/html
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// rather than JSON so a browser renders it directly.
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if (req.HttpMethod == "GET" && path == "/ui")
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{
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res.ContentType = "text/html; charset=utf-8";
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var html = ControlPanelHtml.Get();
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var bytes = System.Text.Encoding.UTF8.GetBytes(html);
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res.ContentLength64 = bytes.Length;
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await res.OutputStream.WriteAsync(bytes);
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return;
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}
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// GET /participants/{id}/thumbnail.bmp — small BMP of the latest
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// processed frame. Returns 404 when no pipeline is running for
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// this participant. The HTML control panel uses this URL with
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// a cache-busting query param every ~1s to drive live preview
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// tiles. BMP (not JPEG) because WPF imaging types NRE from
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// non-UI threads and BMP encodes in plain managed code; the
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// 40KB payload at 192-wide compresses fine over LAN gzip.
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// Old /thumbnail.jpg URL accepted for backward compat.
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if (req.HttpMethod == "GET" && path.StartsWith("/participants/", StringComparison.Ordinal)
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&& (path.EndsWith("/thumbnail.bmp", StringComparison.Ordinal) || path.EndsWith("/thumbnail.jpg", StringComparison.Ordinal)))
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{
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var ext = path.EndsWith("/thumbnail.bmp", StringComparison.Ordinal) ? "/thumbnail.bmp" : "/thumbnail.jpg";
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var idSegment = path.AsSpan("/participants/".Length,
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path.Length - "/participants/".Length - ext.Length).ToString();
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if (!Guid.TryParse(idSegment, out var thumbId))
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{
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res.StatusCode = 400;
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await WriteJsonAsync(res, new { error = "invalid id" });
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return;
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}
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var bmp = TryEncodeThumbnailJpeg(thumbId);
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if (bmp is null)
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{
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res.StatusCode = 404;
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await WriteJsonAsync(res, new { error = "no frame", id = thumbId });
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return;
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}
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res.ContentType = "image/bmp";
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res.AddHeader("Cache-Control", "no-store, must-revalidate");
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res.ContentLength64 = bmp.Length;
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await res.OutputStream.WriteAsync(bmp);
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return;
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}
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object? response = (req.HttpMethod, path) switch
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{
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("GET", "" or "/") => GetServerInfo(),
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("GET", "/participants") => GetParticipants(),
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("POST", "/presets/refresh-discovery") => RefreshDiscovery(),
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("POST", "/presets/stop-all") => await StopAllAsync(),
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("POST", "/teams/mute") => InvokeTeams(TeamsControlBridge.ToggleMute, "mute"),
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("POST", "/teams/camera") => InvokeTeams(TeamsControlBridge.ToggleCamera, "camera"),
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("POST", "/teams/leave") => InvokeTeams(TeamsControlBridge.LeaveCall, "leave"),
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("POST", "/teams/share") => InvokeTeams(TeamsControlBridge.OpenShareTray, "share"),
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("POST", "/teams/raise-hand") => InvokeTeams(TeamsControlBridge.ToggleRaiseHand, "raise-hand"),
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// /recording routes removed alongside the rest of the recording surface.
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// Topology — read the machine NDI config to report whether raw
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// Teams NDI sources are hidden from the LAN, and let the
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// operator apply / restore without leaving the web UI.
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("GET", "/topology") => GetTopology(),
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("POST", "/topology/apply") => await ApplyTopologyAsync(),
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("POST", "/topology/restore") => await RestoreTopologyAsync(),
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_ when req.HttpMethod == "POST" && path.StartsWith("/participants/", StringComparison.Ordinal)
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&& path.EndsWith("/override", StringComparison.Ordinal)
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=> await SetIsoOverrideByIdAsync(path, body),
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_ when req.HttpMethod == "DELETE" && path.StartsWith("/participants/", StringComparison.Ordinal)
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&& path.EndsWith("/override", StringComparison.Ordinal)
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=> await ClearIsoOverrideByIdAsync(path),
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("POST", "/notes") => AppendNote(body, req.QueryString),
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("POST", "/participants/iso") => await ToggleIsoByNameAsync(body, req.QueryString),
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_ when req.HttpMethod == "POST" && path.StartsWith("/participants/", StringComparison.Ordinal)
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=> await ToggleIsoByIdAsync(path, body, req.QueryString),
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_ when req.HttpMethod == "POST" && path.StartsWith("/presets/", StringComparison.Ordinal)
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&& path.EndsWith("/apply", StringComparison.Ordinal)
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=> await ApplyPresetAsync(path),
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_ => NotFound(),
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};
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if (response is null)
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{
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res.StatusCode = 404;
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await WriteJsonAsync(res, new { error = "not found" });
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return;
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}
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await WriteJsonAsync(res, response);
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}
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catch (Exception ex)
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{
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_logger?.LogWarning(ex, "Control surface request failed: {Path}", req.Url?.AbsolutePath);
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try
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{
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res.StatusCode = 500;
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await WriteJsonAsync(res, new { error = ex.Message });
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}
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catch { /* defensive */ }
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}
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finally
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{
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if (closeResponseInFinally)
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{
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try { res.Close(); } catch { /* defensive */ }
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}
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}
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}
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// ─── handlers ───────────────────────────────────────────────────────
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private object GetServerInfo()
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{
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// Best-effort engine snapshot — wrapped in try/catch so a transient
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// controller error doesn't 500 the homepage poll.
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var settings = TryRead(() => _controller.GlobalSettings);
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var groups = TryRead(() => _controller.GroupSettings);
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return new
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{
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product = "TeamsISO",
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version = typeof(ControlSurfaceServer).Assembly.GetName().Version?.ToString() ?? "unknown",
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engine = new
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{
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framerateHz = settings?.FramerateHz,
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targetResolution = settings?.Resolution.ToString(),
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aspectMode = settings?.Aspect.ToString(),
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audioMode = settings?.Audio.ToString(),
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discoveryGroups = groups?.DiscoveryGroups,
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outputGroups = groups?.OutputGroups,
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},
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// recording status fields removed alongside the rest of the recording surface.
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endpoints = new[]
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{
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"GET / (this)",
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"GET /ui (HTML control panel)",
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"GET /participants",
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"GET /ws (WebSocket: live participant snapshots)",
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"POST /participants/{id}/iso",
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"POST /participants/iso (body: displayName + enabled)",
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"POST /presets/{name}/apply",
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"POST /presets/refresh-discovery",
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"POST /presets/stop-all",
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"POST /teams/mute, /camera, /leave, /share, /raise-hand",
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"POST /notes (body: text)",
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},
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};
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}
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private static T? TryRead<T>(Func<T> reader) where T : class
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{
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try { return reader(); }
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catch { return null; }
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}
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private object GetParticipants()
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{
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var vm = _viewModel();
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if (vm is null) return new { participants = Array.Empty<object>() };
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// Synchronously snapshot on the UI thread — ObservableCollection isn't safe
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// to enumerate from this request handler's thread-pool task, and the
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// ParticipantViewModel property reads chase data-binding state.
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var dispatcher = System.Windows.Application.Current?.Dispatcher;
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if (dispatcher is null) return new { participants = Array.Empty<object>() };
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var globals = _controller.GlobalSettings;
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var list = dispatcher.Invoke(() => vm.Participants.Select(p => {
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var ovr = _controller.GetIsoOverride(p.Id);
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return (object)new
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{
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id = p.Id,
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displayName = p.DisplayName,
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isOnline = p.IsOnline,
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isEnabled = p.IsEnabled,
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customName = string.IsNullOrEmpty(p.CustomName) ? null : p.CustomName,
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stateLabel = p.StateLabel,
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// Effective settings = override if set, else globals. The web
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// UI uses this to show the current per-row values without a
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// separate round-trip to /global.
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effective = new
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{
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framerate = (ovr ?? globals).Framerate.ToString(),
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resolution = (ovr ?? globals).Resolution.ToString(),
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aspect = (ovr ?? globals).Aspect.ToString(),
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audio = (ovr ?? globals).Audio.ToString(),
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isOverride = ovr is not null,
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},
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};
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}).ToArray());
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return new { participants = list, globals = new {
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framerate = globals.Framerate.ToString(),
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resolution = globals.Resolution.ToString(),
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aspect = globals.Aspect.ToString(),
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audio = globals.Audio.ToString(),
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} };
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}
|
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|
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/// <summary>
|
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/// POST /participants/{id}/override — set or replace the per-pipeline
|
|
/// override. Body fields: framerate (enum string), resolution (enum
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/// string), aspect (enum string), audio (enum string). All fields are
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/// optional; missing fields fall back to the current global value.
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/// </summary>
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private async Task<object> SetIsoOverrideByIdAsync(string path, JsonElement body)
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{
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var segments = path.Split('/', StringSplitOptions.RemoveEmptyEntries);
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if (segments.Length != 3 || segments[0] != "participants" || segments[2] != "override")
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return new { ok = false, error = "expected /participants/{id}/override" };
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if (!Guid.TryParse(segments[1], out var id))
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return new { ok = false, error = "invalid id" };
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var g = _controller.GlobalSettings;
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|
var framerate = TryParseEnum(body, "framerate", g.Framerate);
|
|
var resolution = TryParseEnum(body, "resolution", g.Resolution);
|
|
var aspect = TryParseEnum(body, "aspect", g.Aspect);
|
|
var audio = TryParseEnum(body, "audio", g.Audio);
|
|
var ovr = new FrameProcessingSettings(framerate, resolution, aspect, audio);
|
|
await _controller.SetIsoOverrideAsync(id, ovr, CancellationToken.None);
|
|
return new { ok = true, id, effective = new
|
|
{
|
|
framerate = ovr.Framerate.ToString(),
|
|
resolution = ovr.Resolution.ToString(),
|
|
aspect = ovr.Aspect.ToString(),
|
|
audio = ovr.Audio.ToString(),
|
|
isOverride = true,
|
|
} };
|
|
}
|
|
|
|
/// <summary>DELETE /participants/{id}/override — pipeline reverts to global settings.</summary>
|
|
private async Task<object> ClearIsoOverrideByIdAsync(string path)
|
|
{
|
|
var segments = path.Split('/', StringSplitOptions.RemoveEmptyEntries);
|
|
if (segments.Length != 3 || segments[0] != "participants" || segments[2] != "override")
|
|
return new { ok = false, error = "expected /participants/{id}/override" };
|
|
if (!Guid.TryParse(segments[1], out var id))
|
|
return new { ok = false, error = "invalid id" };
|
|
await _controller.SetIsoOverrideAsync(id, null, CancellationToken.None);
|
|
return new { ok = true, id, cleared = true };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parse an enum value from a JSON body, falling back to a default when
|
|
/// the field is missing or the value doesn't match any enum member.
|
|
/// Case-insensitive. Used by SetIsoOverrideByIdAsync for the four
|
|
/// FrameProcessingSettings enums.
|
|
/// </summary>
|
|
private static TEnum TryParseEnum<TEnum>(JsonElement body, string field, TEnum fallback)
|
|
where TEnum : struct, Enum
|
|
{
|
|
if (body.ValueKind != JsonValueKind.Object) return fallback;
|
|
if (!body.TryGetProperty(field, out var prop)) return fallback;
|
|
if (prop.ValueKind != JsonValueKind.String) return fallback;
|
|
var s = prop.GetString();
|
|
if (string.IsNullOrEmpty(s)) return fallback;
|
|
return Enum.TryParse<TEnum>(s, ignoreCase: true, out var result) ? result : fallback;
|
|
}
|
|
|
|
private object RefreshDiscovery()
|
|
{
|
|
_controller.RefreshDiscovery();
|
|
return new { ok = true, action = "refresh-discovery" };
|
|
}
|
|
|
|
private async Task<object> StopAllAsync()
|
|
{
|
|
var vm = _viewModel();
|
|
if (vm is null) return new { ok = false, error = "view-model not ready" };
|
|
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
|
if (dispatcher is null) return new { ok = false, error = "dispatcher not ready" };
|
|
|
|
// Snapshot the enabled set on the UI thread — ObservableCollection isn't
|
|
// safe to enumerate from a thread-pool task, and reading the IsEnabled
|
|
// property indirectly walks the data-binding system.
|
|
var enabled = await dispatcher.InvokeAsync(() =>
|
|
vm.Participants.Where(p => p.IsEnabled).ToArray());
|
|
|
|
foreach (var p in enabled)
|
|
{
|
|
try { await _controller.DisableIsoAsync(p.Id, CancellationToken.None); }
|
|
catch { /* defensive */ }
|
|
await dispatcher.InvokeAsync(() => p.IsEnabled = false);
|
|
}
|
|
return new { ok = true, action = "stop-all", count = enabled.Length };
|
|
}
|
|
|
|
private object InvokeTeams(Func<TeamsControlBridge.InvokeResult> invoke, string action)
|
|
{
|
|
var result = invoke();
|
|
return new
|
|
{
|
|
ok = result == TeamsControlBridge.InvokeResult.Invoked,
|
|
action,
|
|
result = result.ToString(),
|
|
};
|
|
}
|
|
|
|
// SetRecording and DropMarker methods removed alongside the rest of the recording surface.
|
|
|
|
/// <summary>
|
|
/// Report the current NDI machine topology. "mode" is "hidden" when local
|
|
/// senders are confined to the private group (raw Teams sources invisible
|
|
/// to the rest of the LAN), "public" otherwise. Reads the machine NDI
|
|
/// config file directly — no caching, so the result reflects whatever
|
|
/// state the file is in right now (including manual edits).
|
|
/// </summary>
|
|
private object GetTopology()
|
|
{
|
|
try
|
|
{
|
|
var (mode, sends, recvs) = NdiAccessManagerConfig.ReadCurrent();
|
|
return new
|
|
{
|
|
mode,
|
|
senders = sends,
|
|
receivers = recvs,
|
|
configPath = NdiAccessManagerConfig.ConfigPath,
|
|
};
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return new { ok = false, error = ex.Message };
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply the transcoder topology: machine senders → <c>teamsiso-input</c>,
|
|
/// receivers → <c>public + teamsiso-input</c>; engine groups updated to
|
|
/// match (discover from teamsiso-input, broadcast on public). Operator
|
|
/// MUST restart Teams afterward for it to read the new NDI config.
|
|
/// </summary>
|
|
private async Task<object> ApplyTopologyAsync()
|
|
{
|
|
var result = NdiAccessManagerConfig.ApplyTranscoderTopology();
|
|
if (!result.Success)
|
|
{
|
|
return new { ok = false, error = result.ErrorMessage, configPath = result.ConfigPath };
|
|
}
|
|
// Mirror what the WPF settings VM does so the engine groups + machine
|
|
// config stay in lockstep.
|
|
var ourGroups = new TeamsISO.Engine.Domain.NdiGroupSettings(
|
|
DiscoveryGroups: NdiAccessManagerConfig.TranscoderInputGroup,
|
|
OutputGroups: "public");
|
|
await _controller.SetGroupSettingsAsync(ourGroups, CancellationToken.None);
|
|
return new
|
|
{
|
|
ok = true,
|
|
mode = "hidden",
|
|
backupPath = result.BackupPath,
|
|
note = "Restart Microsoft Teams for the new NDI config to take effect there.",
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restore the machine NDI defaults: senders + receivers both on
|
|
/// <c>public</c>. Engine groups go back to null/defaults too. Operator
|
|
/// must restart Teams for it to broadcast on public again.
|
|
/// </summary>
|
|
private async Task<object> RestoreTopologyAsync()
|
|
{
|
|
var result = NdiAccessManagerConfig.RestoreDefaults();
|
|
if (!result.Success)
|
|
{
|
|
return new { ok = false, error = result.ErrorMessage, configPath = result.ConfigPath };
|
|
}
|
|
var ourGroups = new TeamsISO.Engine.Domain.NdiGroupSettings(
|
|
DiscoveryGroups: null,
|
|
OutputGroups: null);
|
|
await _controller.SetGroupSettingsAsync(ourGroups, CancellationToken.None);
|
|
return new
|
|
{
|
|
ok = true,
|
|
mode = "public",
|
|
backupPath = result.BackupPath,
|
|
note = "Restart Microsoft Teams for the new NDI config to take effect there.",
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encode the engine's most recent processed frame for the given
|
|
/// participant as a JPEG. Returns null when no pipeline is running for
|
|
/// this participant or the frame can't be encoded for any reason.
|
|
/// </summary>
|
|
private byte[]? TryEncodeThumbnailJpeg(Guid participantId)
|
|
{
|
|
// Encode as a raw 32-bpp BMP. BMP is trivial to write byte-by-byte
|
|
// and every browser decodes it. JPEG would be smaller, but the
|
|
// System.Windows.Media.Imaging path NREs on non-UI threads and
|
|
// marshaling 1Hz JPEG encodes through the WPF dispatcher hurts
|
|
// responsiveness. ~40KB per 192-wide BMP is fine over LAN.
|
|
try
|
|
{
|
|
var frame = _controller.GetLatestProcessedFrame(participantId);
|
|
if (frame is null)
|
|
{
|
|
_logger?.LogDebug("Thumbnail: no frame for {Id}", participantId);
|
|
return null;
|
|
}
|
|
if (frame.Pixels.Length == 0)
|
|
{
|
|
_logger?.LogDebug("Thumbnail: empty pixel buffer for {Id} ({W}x{H})", participantId, frame.Width, frame.Height);
|
|
return null;
|
|
}
|
|
|
|
// Nearest-neighbor downscale to ~192 wide. Source is BGRA32.
|
|
const int targetWidth = 192;
|
|
var ratio = (double)frame.Height / frame.Width;
|
|
var targetHeight = Math.Max(1, (int)(targetWidth * ratio));
|
|
return EncodeBmpDownscaled(frame.Pixels.Span, frame.Width, frame.Height, targetWidth, targetHeight);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger?.LogWarning(ex, "Thumbnail encode failed for {Id}", participantId);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Nearest-neighbor downscale of a BGRA32 source then write a 32-bpp
|
|
/// top-down BMP. Returns the full BMP file bytes including the 14-byte
|
|
/// BMP header and 40-byte BITMAPINFOHEADER. Browsers handle it directly
|
|
/// (no JPEG / PNG codec needed in-process).
|
|
/// </summary>
|
|
private static byte[] EncodeBmpDownscaled(ReadOnlySpan<byte> srcBgra, int srcW, int srcH, int dstW, int dstH)
|
|
{
|
|
var pixelBytes = dstW * dstH * 4;
|
|
var bmp = new byte[54 + pixelBytes];
|
|
|
|
// BMP file header (14 bytes): 'BM', file size, reserved, pixel offset.
|
|
bmp[0] = (byte)'B'; bmp[1] = (byte)'M';
|
|
WriteUInt32LE(bmp, 2, (uint)bmp.Length);
|
|
WriteUInt32LE(bmp, 6, 0);
|
|
WriteUInt32LE(bmp, 10, 54);
|
|
|
|
// DIB header (BITMAPINFOHEADER, 40 bytes): negative height = top-down.
|
|
WriteUInt32LE(bmp, 14, 40);
|
|
WriteInt32LE(bmp, 18, dstW);
|
|
WriteInt32LE(bmp, 22, -dstH);
|
|
WriteUInt16LE(bmp, 26, 1);
|
|
WriteUInt16LE(bmp, 28, 32);
|
|
WriteUInt32LE(bmp, 30, 0);
|
|
WriteUInt32LE(bmp, 34, (uint)pixelBytes);
|
|
WriteUInt32LE(bmp, 38, 2835);
|
|
WriteUInt32LE(bmp, 42, 2835);
|
|
WriteUInt32LE(bmp, 46, 0);
|
|
WriteUInt32LE(bmp, 50, 0);
|
|
|
|
// Nearest-neighbor downscale, top-down (matches negative-height header).
|
|
var srcStride = srcW * 4;
|
|
var dstOffset = 54;
|
|
for (var dy = 0; dy < dstH; dy++)
|
|
{
|
|
var sy = (int)((long)dy * srcH / dstH);
|
|
for (var dx = 0; dx < dstW; dx++)
|
|
{
|
|
var sx = (int)((long)dx * srcW / dstW);
|
|
var si = sy * srcStride + sx * 4;
|
|
bmp[dstOffset++] = srcBgra[si];
|
|
bmp[dstOffset++] = srcBgra[si + 1];
|
|
bmp[dstOffset++] = srcBgra[si + 2];
|
|
bmp[dstOffset++] = srcBgra[si + 3];
|
|
}
|
|
}
|
|
return bmp;
|
|
}
|
|
|
|
private static void WriteUInt16LE(byte[] buf, int offset, ushort value)
|
|
{
|
|
buf[offset] = (byte)(value & 0xFF);
|
|
buf[offset + 1] = (byte)((value >> 8) & 0xFF);
|
|
}
|
|
|
|
private static void WriteInt32LE(byte[] buf, int offset, int value) => WriteUInt32LE(buf, offset, (uint)value);
|
|
|
|
private static void WriteUInt32LE(byte[] buf, int offset, uint value)
|
|
{
|
|
buf[offset] = (byte)(value & 0xFF);
|
|
buf[offset + 1] = (byte)((value >> 8) & 0xFF);
|
|
buf[offset + 2] = (byte)((value >> 16) & 0xFF);
|
|
buf[offset + 3] = (byte)((value >> 24) & 0xFF);
|
|
}
|
|
|
|
// Legacy WPF-imaging path kept dead-coded for posterity. The BMP path
|
|
// above is what's wired through the endpoint. If we ever want JPEG
|
|
// again, marshal this to the dispatcher and call from there.
|
|
private byte[]? TryEncodeThumbnailJpeg_WpfDeadCode(Guid participantId)
|
|
{
|
|
try
|
|
{
|
|
var frame = _controller.GetLatestProcessedFrame(participantId);
|
|
if (frame is null) return null;
|
|
// 192-wide thumbnail at the source aspect. BGRA32 input.
|
|
const int targetWidth = 192;
|
|
var ratio = (double)frame.Height / frame.Width;
|
|
var targetHeight = Math.Max(1, (int)(targetWidth * ratio));
|
|
|
|
// WPF imaging is NOT free-threaded by default: BitmapSource and
|
|
// friends own DispatcherObject affinity until Freeze() drops it.
|
|
// The control surface handler runs on an HttpListener thread (NOT
|
|
// the UI dispatcher), so every intermediate bitmap MUST be frozen
|
|
// before the next call touches it — otherwise we get a NRE deep
|
|
// in MIL when JpegBitmapEncoder.Save tries to walk the frame
|
|
// chain across thread boundaries.
|
|
var stride = frame.Width * 4;
|
|
var source = System.Windows.Media.Imaging.BitmapSource.Create(
|
|
frame.Width, frame.Height,
|
|
96, 96,
|
|
System.Windows.Media.PixelFormats.Bgra32,
|
|
null,
|
|
frame.Pixels.ToArray(),
|
|
stride);
|
|
if (source.CanFreeze) source.Freeze();
|
|
|
|
var transform = new System.Windows.Media.ScaleTransform(
|
|
(double)targetWidth / frame.Width,
|
|
(double)targetHeight / frame.Height);
|
|
if (transform.CanFreeze) transform.Freeze();
|
|
|
|
var scaled = new System.Windows.Media.Imaging.TransformedBitmap(source, transform);
|
|
if (scaled.CanFreeze) scaled.Freeze();
|
|
|
|
var bitmapFrame = System.Windows.Media.Imaging.BitmapFrame.Create(scaled);
|
|
if (bitmapFrame.CanFreeze) bitmapFrame.Freeze();
|
|
|
|
using var ms = new System.IO.MemoryStream();
|
|
var encoder = new System.Windows.Media.Imaging.JpegBitmapEncoder { QualityLevel = 60 };
|
|
encoder.Frames.Add(bitmapFrame);
|
|
encoder.Save(ms);
|
|
return ms.ToArray();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger?.LogDebug(ex, "Thumbnail encode failed for {Id}", participantId);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private object AppendNote(JsonElement body, System.Collections.Specialized.NameValueCollection query)
|
|
{
|
|
var text = TryGetString(body, query, "text");
|
|
if (string.IsNullOrWhiteSpace(text))
|
|
return new { ok = false, error = "text required" };
|
|
var ok = NotesService.Append(text);
|
|
return new { ok, action = "note", path = NotesService.TodayPath };
|
|
}
|
|
|
|
// RollRecordingAsync handler removed alongside the rest of the recording surface.
|
|
|
|
private async Task<object> ToggleIsoByIdAsync(string path, JsonElement body, System.Collections.Specialized.NameValueCollection query)
|
|
{
|
|
// path = /participants/<guid>/iso
|
|
var segments = path.Split('/', StringSplitOptions.RemoveEmptyEntries);
|
|
if (segments.Length != 3 || segments[0] != "participants" || segments[2] != "iso")
|
|
return NotFound();
|
|
if (!Guid.TryParse(segments[1], out var id))
|
|
return new { ok = false, error = "invalid id" };
|
|
return await ToggleByIdAsync(id, body, query);
|
|
}
|
|
|
|
private async Task<object> ToggleIsoByNameAsync(JsonElement body, System.Collections.Specialized.NameValueCollection query)
|
|
{
|
|
var displayName = TryGetString(body, query, "displayName");
|
|
if (string.IsNullOrWhiteSpace(displayName))
|
|
return new { ok = false, error = "displayName required" };
|
|
var vm = _viewModel();
|
|
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
|
if (vm is null || dispatcher is null)
|
|
return new { ok = false, error = "view-model not ready" };
|
|
var p = await dispatcher.InvokeAsync(() => vm.Participants.FirstOrDefault(x =>
|
|
string.Equals(x.DisplayName, displayName, StringComparison.OrdinalIgnoreCase)));
|
|
if (p is null) return new { ok = false, error = "participant not found", displayName };
|
|
return await ToggleByIdAsync(p.Id, body, query);
|
|
}
|
|
|
|
private async Task<object> ToggleByIdAsync(Guid id, JsonElement body, System.Collections.Specialized.NameValueCollection query)
|
|
{
|
|
var enabled = TryGetBool(body, query, "enabled");
|
|
var customName = TryGetString(body, query, "customName");
|
|
var vm = _viewModel();
|
|
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
|
if (vm is null || dispatcher is null)
|
|
return new { ok = false, error = "view-model not ready" };
|
|
|
|
// Look up the VM and snapshot its current state on the UI thread —
|
|
// ObservableCollection enumeration and view-model property reads both
|
|
// need to happen there.
|
|
var lookup = await dispatcher.InvokeAsync(() =>
|
|
{
|
|
var p = vm.Participants.FirstOrDefault(x => x.Id == id);
|
|
return p is null
|
|
? null
|
|
: new { Pvm = p, p.IsEnabled, p.CustomName };
|
|
});
|
|
if (lookup is null) return new { ok = false, error = "participant not found", id };
|
|
|
|
var target = enabled ?? !lookup.IsEnabled;
|
|
var nameToUse = !string.IsNullOrEmpty(customName) ? customName : lookup.CustomName;
|
|
|
|
if (target == lookup.IsEnabled && string.IsNullOrEmpty(customName))
|
|
return new { ok = true, id, enabled = lookup.IsEnabled, action = "noop" };
|
|
|
|
// Apply CustomName change first (if any) on the UI thread so a subsequent
|
|
// EnableIsoAsync sees the new name.
|
|
if (!string.IsNullOrEmpty(customName))
|
|
await dispatcher.InvokeAsync(() => lookup.Pvm.CustomName = customName);
|
|
|
|
if (target)
|
|
{
|
|
await _controller.EnableIsoAsync(id,
|
|
string.IsNullOrWhiteSpace(nameToUse) ? null : nameToUse,
|
|
CancellationToken.None);
|
|
await dispatcher.InvokeAsync(() => lookup.Pvm.IsEnabled = true);
|
|
}
|
|
else
|
|
{
|
|
await _controller.DisableIsoAsync(id, CancellationToken.None);
|
|
await dispatcher.InvokeAsync(() => lookup.Pvm.IsEnabled = false);
|
|
}
|
|
return new { ok = true, id, enabled = target };
|
|
}
|
|
|
|
private async Task<object> ApplyPresetAsync(string path)
|
|
{
|
|
// path = /presets/<name>/apply
|
|
var segments = path.Split('/', StringSplitOptions.RemoveEmptyEntries);
|
|
if (segments.Length != 3 || segments[0] != "presets" || segments[2] != "apply")
|
|
return NotFound();
|
|
var name = Uri.UnescapeDataString(segments[1]);
|
|
var preset = OperatorPresetStore.Find(name);
|
|
if (preset is null) return new { ok = false, error = "preset not found", name };
|
|
|
|
var vm = _viewModel();
|
|
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
|
if (vm is null || dispatcher is null)
|
|
return new { ok = false, error = "view-model not ready" };
|
|
|
|
// Snapshot participants on the UI thread — ObservableCollection enumeration
|
|
// and ParticipantViewModel state reads both need to happen there.
|
|
// PresetApplier marshals subsequent property writes via the dispatcher.
|
|
var snapshot = await dispatcher.InvokeAsync(() => vm.Participants.ToList());
|
|
|
|
var result = await PresetApplier.ApplyAsync(
|
|
preset, snapshot, _controller, dispatcher);
|
|
|
|
return new
|
|
{
|
|
ok = true,
|
|
name = preset.Name,
|
|
matched = result.Matched,
|
|
changed = result.Changed,
|
|
skipped = result.Skipped,
|
|
};
|
|
}
|
|
|
|
[SuppressMessage("Performance", "CA1822", Justification = "Method group used in switch arm.")]
|
|
private object NotFound() => new { error = "not found" };
|
|
|
|
// ─── WebSocket push ─────────────────────────────────────────────────
|
|
|
|
/// <summary>
|
|
/// Owns a single client connection until it closes. Sends an immediate
|
|
/// snapshot on connect (so the client doesn't have to wait up to 250ms
|
|
/// for the next push tick), then sits in a receive loop draining any
|
|
/// incoming text — we ignore client→server messages for v1 since all
|
|
/// commands are REST. The receive loop is the canonical way to detect
|
|
/// graceful close: when WebSocket.ReceiveAsync returns CloseReceived,
|
|
/// we close back and remove the client.
|
|
/// </summary>
|
|
private async Task HandleWebSocketAsync(WebSocket ws)
|
|
{
|
|
var clientId = Guid.NewGuid();
|
|
_clients[clientId] = ws;
|
|
_logger?.LogInformation("WebSocket client {Id} connected.", clientId);
|
|
|
|
try
|
|
{
|
|
// Initial snapshot — fetch synchronously on the UI thread so the
|
|
// ObservableCollection isn't enumerated cross-thread.
|
|
await SendAsync(ws, await GetSnapshotJsonAsync());
|
|
|
|
var buf = new byte[1024];
|
|
while (ws.State == WebSocketState.Open)
|
|
{
|
|
var result = await ws.ReceiveAsync(new ArraySegment<byte>(buf), CancellationToken.None);
|
|
if (result.MessageType == WebSocketMessageType.Close)
|
|
{
|
|
await ws.CloseAsync(WebSocketCloseStatus.NormalClosure, "bye", CancellationToken.None);
|
|
break;
|
|
}
|
|
// Ignore any client-sent messages for now; future bidirectional
|
|
// commands could route through here.
|
|
}
|
|
}
|
|
catch (WebSocketException) { /* client crashed; drop */ }
|
|
catch (ObjectDisposedException) { /* Stop() aborted us */ }
|
|
catch (OperationCanceledException) { /* server shutting down */ }
|
|
finally
|
|
{
|
|
_clients.TryRemove(clientId, out _);
|
|
// Don't double-dispose: Stop() already disposed the WebSocket if it's
|
|
// tearing us down. Aborting an already-disposed socket is a no-op
|
|
// throw which we catch + ignore.
|
|
try { ws.Dispose(); } catch { /* defensive */ }
|
|
_logger?.LogInformation("WebSocket client {Id} disconnected.", clientId);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispatcher-tick handler. Reads the current participants snapshot, and if
|
|
/// it differs from what we last pushed, broadcasts the new JSON to every
|
|
/// connected client. Diffing on the JSON string is cheap and saves wire
|
|
/// bytes when nothing's actually changing — typical operator workflow has
|
|
/// long periods of no state churn between meetings.
|
|
/// </summary>
|
|
private async Task PushSnapshotIfChangedAsync()
|
|
{
|
|
if (_clients.IsEmpty) return;
|
|
|
|
string snapshot;
|
|
try { snapshot = await GetSnapshotJsonAsync(); }
|
|
catch { return; }
|
|
|
|
if (snapshot == _lastPushedSnapshot) return;
|
|
_lastPushedSnapshot = snapshot;
|
|
|
|
var bytes = Encoding.UTF8.GetBytes(snapshot);
|
|
foreach (var (id, ws) in _clients.ToArray())
|
|
{
|
|
if (ws.State != WebSocketState.Open)
|
|
{
|
|
_clients.TryRemove(id, out _);
|
|
continue;
|
|
}
|
|
try
|
|
{
|
|
await ws.SendAsync(
|
|
new ArraySegment<byte>(bytes),
|
|
WebSocketMessageType.Text,
|
|
endOfMessage: true,
|
|
CancellationToken.None);
|
|
}
|
|
catch
|
|
{
|
|
_clients.TryRemove(id, out _);
|
|
try { ws.Dispose(); } catch { /* defensive */ }
|
|
}
|
|
}
|
|
}
|
|
|
|
private static async Task SendAsync(WebSocket ws, string text)
|
|
{
|
|
var bytes = Encoding.UTF8.GetBytes(text);
|
|
await ws.SendAsync(
|
|
new ArraySegment<byte>(bytes),
|
|
WebSocketMessageType.Text,
|
|
endOfMessage: true,
|
|
CancellationToken.None);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build the same payload as <c>GET /participants</c> but as a JSON string
|
|
/// for direct WebSocket Send. Reads the ObservableCollection via the UI
|
|
/// dispatcher because WPF's ObservableCollection isn't thread-safe to
|
|
/// enumerate from a non-UI thread.
|
|
/// </summary>
|
|
private async Task<string> GetSnapshotJsonAsync()
|
|
{
|
|
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
|
var participants = dispatcher is null
|
|
? Array.Empty<object>()
|
|
: await dispatcher.InvokeAsync(() =>
|
|
{
|
|
var vm = _viewModel();
|
|
if (vm is null) return Array.Empty<object>();
|
|
return vm.Participants.Select(p => (object)new
|
|
{
|
|
id = p.Id,
|
|
displayName = p.DisplayName,
|
|
isOnline = p.IsOnline,
|
|
isEnabled = p.IsEnabled,
|
|
customName = string.IsNullOrEmpty(p.CustomName) ? null : p.CustomName,
|
|
stateLabel = p.StateLabel,
|
|
}).ToArray();
|
|
});
|
|
return JsonSerializer.Serialize(new { type = "participants", participants }, JsonOpts);
|
|
}
|
|
|
|
// ─── helpers ────────────────────────────────────────────────────────
|
|
|
|
private static async Task<JsonElement> ReadBodyAsync(HttpListenerRequest req)
|
|
{
|
|
if (req.HttpMethod != "POST" || req.ContentLength64 == 0) return default;
|
|
using var sr = new StreamReader(req.InputStream, req.ContentEncoding ?? Encoding.UTF8);
|
|
var raw = await sr.ReadToEndAsync();
|
|
if (string.IsNullOrWhiteSpace(raw)) return default;
|
|
try
|
|
{
|
|
return JsonSerializer.Deserialize<JsonElement>(raw);
|
|
}
|
|
catch
|
|
{
|
|
return default;
|
|
}
|
|
}
|
|
|
|
private static async Task WriteJsonAsync(HttpListenerResponse res, object payload)
|
|
{
|
|
res.ContentType = "application/json; charset=utf-8";
|
|
var json = JsonSerializer.Serialize(payload, JsonOpts);
|
|
var bytes = Encoding.UTF8.GetBytes(json);
|
|
res.ContentLength64 = bytes.Length;
|
|
await res.OutputStream.WriteAsync(bytes);
|
|
}
|
|
|
|
private static bool? TryGetBool(JsonElement body, System.Collections.Specialized.NameValueCollection query, string key)
|
|
{
|
|
if (body.ValueKind == JsonValueKind.Object &&
|
|
body.TryGetProperty(key, out var v) && v.ValueKind is JsonValueKind.True or JsonValueKind.False)
|
|
return v.GetBoolean();
|
|
var q = query[key];
|
|
if (q is null) return null;
|
|
return q.Equals("true", StringComparison.OrdinalIgnoreCase) || q == "1";
|
|
}
|
|
|
|
private static string? TryGetString(JsonElement body, System.Collections.Specialized.NameValueCollection query, string key)
|
|
{
|
|
if (body.ValueKind == JsonValueKind.Object &&
|
|
body.TryGetProperty(key, out var v) && v.ValueKind == JsonValueKind.String)
|
|
return v.GetString();
|
|
return query[key];
|
|
}
|
|
}
|