using System.Collections.Concurrent;
using DragonISO.Engine.Interop;
using DragonISO.Engine.Pipeline;
namespace DragonISO.Engine.Tests.Fakes;
///
/// In-memory test double for . Tests configure source lists and frame
/// queues; the fake feeds those into engine code as if a real NDI runtime were present.
///
public sealed class FakeNdiInterop : INdiInterop
{
public List Sources { get; } = new();
public ConcurrentDictionary> ReceiverFrames { get; } = new();
public ConcurrentDictionary> SentFrames { get; } = new();
/// Optional per-source audio peak queue. Each dequeues one entry; null if empty (matches the production "timeout" behavior).
public ConcurrentDictionary> ReceiverAudioPeaks { get; } = new();
public string RuntimeVersion { get; set; } = "6.0.0";
public Dictionary ReceiverCreatedCount { get; } = new();
public Dictionary SenderCreatedCount { get; } = new();
/// Last groups string seen by ; null = default Public.
public string? LastFinderGroups { get; private set; }
/// Per-output groups string seen by ; null = default Public.
public Dictionary SenderGroups { get; } = new();
///
/// Number of finders created so far (initial construction + every rebuild).
/// Lets tests assert how many times the discovery service tried to rebuild.
///
public int FinderCreatedCount { get; private set; }
///
/// Optional hook invoked at the top of every call,
/// receiving the 1-based creation ordinal. Throw from here to simulate a runtime
/// that refuses to build a finder (e.g. the rebuild-failure path); return normally
/// to allow creation. Null (default) = always succeed.
///
public Action? CreateFinderHook { get; set; }
public NdiFindHandle CreateFinder(string? groups = null)
{
FinderCreatedCount++;
CreateFinderHook?.Invoke(FinderCreatedCount);
LastFinderGroups = groups;
return new FakeFindHandle();
}
public IReadOnlyList GetCurrentSources(NdiFindHandle finder)
{
if (finder is FakeFindHandle { Disposed: true })
throw new ObjectDisposedException(nameof(FakeFindHandle),
"GetCurrentSources called on a finder that was already disposed.");
return Sources.ToArray();
}
public NdiReceiverHandle CreateReceiver(string sourceFullName)
{
ReceiverCreatedCount[sourceFullName] = ReceiverCreatedCount.GetValueOrDefault(sourceFullName) + 1;
ReceiverFrames.GetOrAdd(sourceFullName, _ => new ConcurrentQueue());
return new FakeReceiverHandle(sourceFullName);
}
public RawFrame? CaptureFrame(NdiReceiverHandle receiver, int timeoutMs)
{
var key = ((FakeReceiverHandle)receiver).Source;
if (ReceiverFrames.TryGetValue(key, out var q) && q.TryDequeue(out var frame))
return frame;
return null; // simulate timeout
}
public double? CaptureAudioPeak(NdiReceiverHandle receiver, int timeoutMs)
{
var key = ((FakeReceiverHandle)receiver).Source;
if (ReceiverAudioPeaks.TryGetValue(key, out var q) && q.TryDequeue(out var peak))
return peak;
return null; // no audio queued — simulate timeout
}
public NdiSenderHandle CreateSender(string outputName, string? groups = null)
{
SenderCreatedCount[outputName] = SenderCreatedCount.GetValueOrDefault(outputName) + 1;
SenderGroups[outputName] = groups;
SentFrames.GetOrAdd(outputName, _ => new List());
return new FakeSenderHandle(outputName);
}
public void SendFrame(NdiSenderHandle sender, ProcessedFrame frame)
{
var key = ((FakeSenderHandle)sender).Output;
SentFrames[key].Add(frame);
}
public string GetRuntimeVersion() => RuntimeVersion;
private sealed class FakeFindHandle : NdiFindHandle
{
public bool Disposed { get; private set; }
public override void Dispose() => Disposed = true;
}
private sealed class FakeReceiverHandle : NdiReceiverHandle
{
public string Source { get; }
public FakeReceiverHandle(string source) => Source = source;
public override void Dispose() { }
}
private sealed class FakeSenderHandle : NdiSenderHandle
{
public string Output { get; }
public FakeSenderHandle(string output) => Output = output;
public override void Dispose() { }
}
}