using System.Windows.Input;
namespace TeamsISO.App.ViewModels;
///
/// Synchronous command that delegates execution to an .
///
public sealed class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func? _canExecute;
public RelayCommand(Action execute, Func? canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke() ?? true;
public void Execute(object? parameter) => _execute();
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
///
/// Async command that suppresses re-entrancy while running.
///
public sealed class AsyncRelayCommand : ICommand
{
private readonly Func _execute;
private readonly Func? _canExecute;
private bool _isRunning;
public AsyncRelayCommand(Func execute, Func? canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object? parameter) => !_isRunning && (_canExecute?.Invoke() ?? true);
public async void Execute(object? parameter)
{
if (_isRunning) return;
_isRunning = true;
RaiseCanExecuteChanged();
try { await _execute(); }
finally
{
_isRunning = false;
RaiseCanExecuteChanged();
}
}
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}