using System.Windows.Input; namespace TeamsISO.App.ViewModels; /// /// Synchronous command that delegates execution to an . /// public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func? _canExecute; public RelayCommand(Action execute, Func? canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object? parameter) => _canExecute?.Invoke() ?? true; public void Execute(object? parameter) => _execute(); public event EventHandler? CanExecuteChanged; public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty); } /// /// Async command that suppresses re-entrancy while running. /// public sealed class AsyncRelayCommand : ICommand { private readonly Func _execute; private readonly Func? _canExecute; private bool _isRunning; public AsyncRelayCommand(Func execute, Func? canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object? parameter) => !_isRunning && (_canExecute?.Invoke() ?? true); public async void Execute(object? parameter) { if (_isRunning) return; _isRunning = true; RaiseCanExecuteChanged(); try { await _execute(); } finally { _isRunning = false; RaiseCanExecuteChanged(); } } public event EventHandler? CanExecuteChanged; public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty); }