Six related polish items, all building on tonight's groundwork.
1. App icon: teamsiso.ico generated from dragon-mark.png at 7 sizes (16-256), wired as ApplicationIcon in the WPF csproj, MainWindow.Icon, AboutWindow.Icon, and ARPPRODUCTICON in the WiX MSI. Taskbar / window / Add-Remove-Programs all show the dragon mark now.
2. Running incoming FPS: ring buffer of last 30 frame timestamps in IsoPipeline; ComputeFps() returns moving-average rate. Surfaced on IsoHealthStats.IncomingFps and shown in the Source column of the participants DataGrid as 'WxH · 59.94 fps'. Resets cleanly on every supervisor restart.
3. Drops counter: FrameProcessor.Stats already aggregated FramesDropped (closest-frame strategy when the receiver outpaces the processor) and FramesDuplicated; just plumbed _liveProcessor through IsoPipeline so GetStats() can read them. Exposed in the Live column under the in/out counters as a coral-tinted 'drop N'.
4. Console --version flag: prints engine version (with embedded git SHA), .NET version, OS, NDI runtime banner, expected prefix, exit-code legend, plus a wilddragon.net link. Useful for support tickets.
5. About dialog: chromeless modal with the dragon mark + version / .NET / OS / NDI runtime fields and a link to wilddragon.net. Triggered by clicking the rail logo.
6. Teams launcher Stop toggle: TeamsLauncher gains IsRunning() and StopAll(). The rail's Teams button now toggles — if Teams is up, ask to close all Teams windows via WM_CLOSE; otherwise launch as before. Confirms before stopping so we don't kill the user's call mid-transition.
Tests: 74/74 unit + 9/9 NDI integration green throughout. MSI builds clean and now embeds the dragon icon for ARP.
Code review on d14a33a..bab29b0 turned up three real issues, fixed here.
1. EngineLogging.CreateDefault no longer mutates Serilog.Log.Logger. The static set was a belt-and-suspenders attempt to catch any code path that reaches for the singleton, but it doesn't matter (engine code uses ILogger<T>, never Serilog.Log.*) and it raced under xUnit's parallel test execution.
2. IsoPipeline stops holding a RawFrame reference for stats. The receiver-side TappedChannelWriter callback now snapshots only Width/Height into volatile ints — frame's pixel buffer is allowed to GC on its normal schedule and a late stats poll can never resurrect a dropped frame. (Today the buffer is fully managed so a use-after-free wasn't actually possible, but the snapshot pattern is the right ownership shape.)
3. App.xaml.cs's ComponentDispatcher.ThreadFilterMessage subscription now lives in a field and is unsubscribed in OnExit. Mutex release is gated on a new _ownsSingleInstanceMutex flag so the 'lost the race; shut down silently' path doesn't accidentally try to release a handle it never owned.
Plus a load-bearing comment in NdiInteropPInvoke.CreateFinder explaining why we free the UTF-8 group buffers right after the native call returns — same lifetime contract Phase B-2's CreateReceiver / CreateSender have always relied on; if it's wrong, those would fail too. The loopback discovery integration test would catch a regression.
Tests: 74/74 unit + 9/9 NDI integration green.
IsoPipeline now publishes refs to its currently-live NdiReceiver and NdiSender (set by RunInnerPipelineAsync, cleared on exit) so a stats poll from any thread can read FramesCaptured / FramesSent without entangling the pipeline's lifetime with its observer. The receiver's raw-frame channel is wrapped with a TappedChannelWriter so the most recent RawFrame is captured for source-resolution display, again without changing the receiver's contract.
IsoController.GetStats() drops the stub return-Empty and instead reads the live pipeline.GetStats() outside the gate so a slow stats read can't serialize the controller's other operations.
WPF: MainViewModel runs a 1 Hz DispatcherTimer that pulls stats for every participant view-model and pushes them via UpdateStats(). ParticipantViewModel grows three displayable properties — FramesIn, FramesOut, IncomingResolution — bound into the participants DataGrid as a new 'Live' column showing the down/up frame counts and the source resolution underneath the machine name.
Tests: 74/74 unit + 9/9 NDI integration green; the existing round-trip integration test exercises the new wiring at runtime (live receiver/sender refs are set, frames flow, channels close cleanly).
Adds Serilog.Sinks.File to TeamsISO.Engine and a new EngineLogging.CreateDefault() factory that writes to BOTH the existing console sink and a rolling daily file at %LOCALAPPDATA%\\TeamsISO\\Logs\\teamsiso<date>.log. The WPF host (TeamsISO.exe is a WinExe with no console attached at runtime) now uses CreateDefault so support has something to ask for when users file an issue. The Console build keeps using CreateConsole — stdout is the right surface there and shell redirection beats a competing on-disk sink.
Files roll daily, cap at 10 MB before mid-day rollover, and only the most recent 14 are retained. Disk flush interval is 250 ms so a tail -f from another tool sees lines promptly. Path is announced via the first log line on every startup.
Two unit tests gate the wiring: AllLoggers_WriteToFile (verifies both typed and named CreateLogger() reach the file) and LogsAtBelowMinimumLevel_AreSuppressed (regression guard for level filtering). 74/74 unit tests pass (was 72).
Also adds a startup breadcrumb log line in App.OnStartup carrying the build version + PID so we can correlate a user's log file with a specific commit.
Adds an NdiGroupSettings record carrying optional comma-separated NDI group lists for the finder and the senders. Extends INdiInterop.CreateFinder / CreateSender with optional groups arguments and populates NDIlib_find_create_t.p_groups and NDIlib_send_create_t.p_groups via P/Invoke. IsoController reads the settings on construction, threads DiscoveryGroups into NdiDiscoveryService and OutputGroups into IsoPipelineConfig, and exposes SetGroupSettingsAsync for runtime updates (group changes apply on next process restart so live pipelines aren't orphaned).
This unblocks the 'transcoder' topology where Teams broadcasts NDI on a private group (e.g. teamsiso-input) and TeamsISO re-emits clean normalized streams on Public — keeping raw, wrong-framerate Teams sources off the production network.
EngineConfig schema is JSON-back-compat: existing config.json files (no NdiGroups field) deserialize with NdiGroups=null and load as NdiGroupSettings.Default. UI surface for these settings comes in a follow-up.
Tests: 72/72 passing (was 69) — added IsoController coverage that group settings are read from ConfigStore on startup, passed to the finder, threaded into per-pipeline config, and round-trip through SetGroupSettingsAsync/Save/Load.
The new Microsoft Teams desktop client (observed against a live meeting on Teams 26106.1906.4665.7308) emits NDI source strings of the form
WOOGLIN (MS Teams - Brendon Power)
WOOGLIN (MS Teams - (Local))
WOOGLIN (MS Teams - Active Speaker)
rather than the legacy 'MACHINE (Teams - ...)' shape NdiSourceParser was written to. As a result every Teams source was rejected and TeamsISO showed zero participants in real meetings.
Refactor the parser to recognize 'Teams', 'MS Teams', and (defensively) 'Microsoft Teams' as brand prefixes — longest first so 'MS Teams' isn't shadowed. Also recognize reserved suffix tokens after a dash ('Active Speaker' / 'Audio' / 'Audio Mix' / 'Screen Share') so the new active-speaker output is correctly classified as ActiveSpeaker rather than misread as a participant named 'Active Speaker'.
Tests: kept all legacy cases, added MS Teams + Microsoft Teams variants and the new dash-prefixed reserved-suffix cases. 69/69 unit tests passing; verified end-to-end against a live Teams meeting where TeamsISO.exe now shows '(Local)' and 'Brendon Power' in the Participants DataGrid.