docs(preview): proof-of-running WinUI 3 screenshots (dark + light)
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Two screenshots captured from the live TeamsISO.App.WinUI .exe at 1280×780, one per theme. Both prove the redesign renders end-to-end on Windows 11 with WindowsAppSDK 1.8 and no view-model wiring yet: * docs/preview/winui3-mainwindow-light.png — App.Current.RequestedTheme set to Light via ThemeManager. Wild Dragon "W" mark renders as cyan (#0E7C82) on cyan-muted (#E6F8F9) tile per the light-mode accent split from DESIGN.md. All other rail icons render at FgSecondary (#4A4B50) for AA contrast. * docs/preview/winui3-mainwindow-dark.png — same render, dark theme. Wild Dragon mark uses the airy #97EDF0 cyan on the deeper cyan-muted (#1B3537) tile. Rail icons + section text at FgPrimary (#F4F4F6). ThemeManager default reverted to "System" (the screenshot for dark mode was taken with the default temporarily set to "Dark", then reverted before this commit). The light-mode screenshot is what runs when the OS app-mode is light, which is what happened on this build host tonight. These are the artifacts to point at when stakeholders ask "what does the redesign look like in practice?" — they are the WinUI 3 .exe, not the HTML preview.
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docs/preview/winui3-mainwindow-dark.png
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docs/preview/winui3-mainwindow-light.png
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@ -29,6 +29,8 @@ public sealed class ThemeManager
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}
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private readonly UISettings _uiSettings;
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// Default: System (follow OS app-mode). Override at runtime via Set();
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// persistence to UIPreferences.Theme lands in the view-model commit.
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private string _preference = "System";
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public string Preference => _preference;
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