109 lines
3.9 KiB
C#
109 lines
3.9 KiB
C#
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using System;
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using Microsoft.UI;
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using Microsoft.UI.Xaml;
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using Windows.UI;
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using Windows.UI.ViewManagement;
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namespace TeamsISO.App.WinUI.Services;
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/// <summary>
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/// Owns the active theme for the WinUI 3 host. Three preferences:
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/// <c>System</c> follows the Windows app-mode setting (default for new
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/// users); <c>Dark</c> and <c>Light</c> pin one regardless of the OS choice.
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/// The persistence path will land alongside the existing UIPreferences in
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/// the next commit — for now state lives in-process.
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///
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/// All public mutations push <see cref="Themed"/> to subscribers so the
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/// host (MainWindow) can update the AppWindow title-bar button colors
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/// (system buttons aren't part of the visual tree and need a separate
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/// poke when ElementTheme changes).
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/// </summary>
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public sealed class ThemeManager
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{
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public static ThemeManager Current { get; } = new();
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private ThemeManager()
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{
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_uiSettings = new UISettings();
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_uiSettings.ColorValuesChanged += OnSystemColorsChanged;
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}
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private readonly UISettings _uiSettings;
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private string _preference = "System";
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public string Preference => _preference;
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public event EventHandler<ElementTheme>? Themed;
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/// <summary>
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/// Resolve the preference to an absolute <see cref="ElementTheme"/>
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/// suitable for <see cref="FrameworkElement.RequestedTheme"/>.
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/// <c>System</c> resolves to the OS app-mode.
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/// </summary>
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public ElementTheme ResolveTheme() => _preference switch
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{
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"Dark" => ElementTheme.Dark,
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"Light" => ElementTheme.Light,
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_ => IsSystemDark() ? ElementTheme.Dark : ElementTheme.Light,
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};
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public bool PreferenceMatches(string value) => string.Equals(_preference, value, StringComparison.Ordinal);
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/// <summary>
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/// Cycle dark ↔ light from the title-bar toggle. If the current
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/// preference is <c>System</c>, the cycle pins to the opposite of the
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/// currently-resolved theme so the click has a visible effect.
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/// </summary>
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public ElementTheme Toggle()
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{
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var current = ResolveTheme();
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Set(current == ElementTheme.Dark ? "Light" : "Dark");
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return ResolveTheme();
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}
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/// <summary>Set the preference and broadcast the resolved theme.</summary>
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public void Set(string preference)
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{
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if (preference != "System" && preference != "Dark" && preference != "Light")
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{
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throw new ArgumentException("Preference must be System, Dark, or Light.", nameof(preference));
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}
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_preference = preference;
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Themed?.Invoke(this, ResolveTheme());
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}
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private bool IsSystemDark()
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{
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// UISettings.GetColorValue(UIColorType.Background) returns
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// black-ish in dark mode, white-ish in light mode — the most
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// reliable cross-version check for app mode on desktop WinUI 3.
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var bg = _uiSettings.GetColorValue(UIColorType.Background);
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return ((5 * bg.G) + (2 * bg.R) + bg.B) < 8 * 128;
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}
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private void OnSystemColorsChanged(UISettings sender, object args)
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{
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// Only re-broadcast if the operator hasn't pinned a preference —
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// otherwise the explicit choice wins regardless of what the OS does.
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if (_preference == "System")
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{
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Themed?.Invoke(this, ResolveTheme());
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}
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}
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/// <summary>
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/// Compute the AppWindow title-bar foreground for the given resolved
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/// theme so the system min/max/close buttons stay readable.
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/// </summary>
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public static Color TitleBarForegroundFor(ElementTheme theme) =>
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theme == ElementTheme.Dark
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? Color.FromArgb(0xFF, 0xF4, 0xF4, 0xF6)
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: Color.FromArgb(0xFF, 0x0A, 0x0A, 0x0A);
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public static Color TitleBarHoverBgFor(ElementTheme theme) =>
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theme == ElementTheme.Dark
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? Color.FromArgb(0xFF, 0x33, 0x34, 0x3A)
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: Color.FromArgb(0xFF, 0xEC, 0xEE, 0xF1);
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}
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