// Wild Dragon MAM - API Helper Module

const API_BASE = '/api/v1';
const CAPTURE_BASE = '/capture';

// Session ID for the active capture — set on start, cleared on stop
let _captureSessionId = null;

/**
 * Wrapper around fetch with JSON parsing and error handling
 */
async function api(path, options = {}) {
    const url = `${API_BASE}${path}`;
    const config = {
        credentials: 'include',
        headers: {
            'Content-Type': 'application/json',
            ...options.headers,
        },
        ...options,
    };

    try {
        const response = await fetch(url, config);

        if (!response.ok) {
            const error = await response.json().catch(() => ({ message: response.statusText }));
            throw new Error(error.message || `API Error: ${response.status}`);
        }

        const data = await response.json();
        return { success: true, data };
    } catch (error) {
        console.error(`API Error on ${path}:`, error);
        return { success: false, error: error.message };
    }
}

/**
 * Wrapper around fetch for capture endpoints (goes directly to capture service via nginx)
 */
async function captureApi(path, options = {}) {
    const url = `${CAPTURE_BASE}${path}`;
    const config = {
        credentials: 'include',
        headers: {
            'Content-Type': 'application/json',
            ...options.headers,
        },
        ...options,
    };

    try {
        const response = await fetch(url, config);

        if (!response.ok) {
            const error = await response.json().catch(() => ({ message: response.statusText }));
            throw new Error(error.message || `Capture API Error: ${response.status}`);
        }

        const data = await response.json();
        return { success: true, data };
    } catch (error) {
        console.error(`Capture API Error on ${path}:`, error);
        return { success: false, error: error.message };
    }
}

// ============================================================
// ASSET API CALLS
// ============================================================

async function getAssets(filters = {}) {
    const params = new URLSearchParams(filters);
    const path = `/assets${params.toString() ? '?' + params.toString() : ''}`;
    const r = await api(path);
    // API returns { assets, total }. Callers expect r.data to be the array,
    // so unwrap here — but preserve total as a sibling for any caller that wants it.
    if (r.success && r.data && typeof r.data === 'object' && Array.isArray(r.data.assets)) {
        r.total = r.data.total;
        r.data = r.data.assets;
    }
    return r;
}

async function getAsset(assetId) {
    return api(`/assets/${assetId}`);
}

async function getAssetStreamUrl(assetId) {
    return api(`/assets/${assetId}/stream`);
}

async function updateAsset(assetId, data) {
    return api(`/assets/${assetId}`, {
        method: 'PATCH',
        body: JSON.stringify(data),
    });
}

async function searchAssets(query) {
    return api(`/assets?q=${encodeURIComponent(query)}`);
}

async function getAssetMetadata(assetId) {
    return api(`/assets/${assetId}`);
}

async function deleteAsset(assetId, { hard = false } = {}) {
    const qs = hard ? '?hard=true' : '';
    return api(`/assets/${assetId}${qs}`, { method: 'DELETE' });
}

async function moveAsset(assetId, binId) {
    return api(`/assets/${assetId}`, {
        method: 'PATCH',
        body: JSON.stringify({ bin_id: binId || null }),
    });
}

async function copyAsset(assetId, { binId, projectId } = {}) {
    return api(`/assets/${assetId}/copy`, {
        method: 'POST',
        body: JSON.stringify({ binId: binId || null, projectId: projectId || null }),
    });
}

// ============================================================
// PROJECT API CALLS
// ============================================================

async function getProjects() {
    return api('/projects');
}

async function getProject(projectId) {
    return api(`/projects/${projectId}`);
}

async function createProject(name, description = '') {
    return api('/projects', {
        method: 'POST',
        body: JSON.stringify({ name, description }),
    });
}

async function updateProject(projectId, data) {
    return api(`/projects/${projectId}`, {
        method: 'PATCH',
        body: JSON.stringify(data),
    });
}

async function deleteProject(projectId) {
    return api(`/projects/${projectId}`, {
        method: 'DELETE',
    });
}

// ============================================================
// BIN API CALLS
// ============================================================

async function getBins(projectId) {
    return api(`/bins?project_id=${projectId}`);
}

async function getBin(projectId, binId) {
    return api(`/bins/${binId}`);
}

async function createBin(projectId, name, description = '') {
    return api('/bins', {
        method: 'POST',
        body: JSON.stringify({ project_id: projectId, name }),
    });
}

async function updateBin(projectId, binId, data) {
    return api(`/bins/${binId}`, {
        method: 'PATCH',
        body: JSON.stringify(data),
    });
}

async function deleteBin(projectId, binId) {
    return api(`/bins/${binId}`, {
        method: 'DELETE',
    });
}

// ============================================================
// CAPTURE API CALLS
// ============================================================

async function getCaptureDevices() {
    const result = await captureApi('/devices');
    if (result.success && result.data) {
        const raw = Array.isArray(result.data)
            ? result.data
            : (result.data.devices || []);
        result.data = raw.map(d => ({
            id:        d.index !== undefined ? d.index : d.id,
            name:      d.name,
            interface: d.interface || 'DeckLink',
        }));
    }
    return result;
}

async function getCaptureStatus() {
    return captureApi('/status');
}

async function getRecordingStatus() {
    return captureApi('/status');
}

async function startRecording(deviceIndex, projectId, binId, clipName) {
    const result = await captureApi('/start', {
        method: 'POST',
        body: JSON.stringify({
            device:     parseInt(deviceIndex, 10),
            project_id: projectId,
            bin_id:     binId || null,
            clip_name:  clipName,
        }),
    });
    if (result.success && result.data && result.data.sessionId) {
        _captureSessionId = result.data.sessionId;
    }
    return result;
}

async function stopRecording() {
    let sessionId = _captureSessionId;

    if (!sessionId) {
        const statusResult = await captureApi('/status');
        if (statusResult.success && statusResult.data && statusResult.data.sessionId) {
            sessionId = statusResult.data.sessionId;
        }
    }

    const result = await captureApi('/stop', {
        method: 'POST',
        body: JSON.stringify({ session_id: sessionId }),
    });

    if (result.success) {
        _captureSessionId = null;
    }
    return result;
}

async function getRecentCaptures(limit = 10) {
    const r = await api(`/assets?limit=${limit}`);
    if (r.success && r.data && typeof r.data === 'object' && Array.isArray(r.data.assets)) {
        r.total = r.data.total;
        r.data = r.data.assets;
    }
    return r;
}

async function getRecordingTimecode() {
    return { success: true, data: { timecode: null } };
}

// ============================================================
// UTILITY FUNCTIONS
// ============================================================

function formatFileSize(bytes) {
    if (bytes === 0) return '0 B';
    const k = 1024;
    const sizes = ['B', 'KB', 'MB', 'GB', 'TB'];
    const i = Math.floor(Math.log(bytes) / Math.log(k));
    return Math.round((bytes / Math.pow(k, i)) * 100) / 100 + ' ' + sizes[i];
}

function formatDuration(seconds) {
    if (!seconds || seconds < 0) return '00:00:00';
    const hours   = Math.floor(seconds / 3600);
    const minutes = Math.floor((seconds % 3600) / 60);
    const secs    = Math.floor(seconds % 60);
    return [hours, minutes, secs].map(v => v.toString().padStart(2, '0')).join(':');
}

function getStatusLabel(status) {
    const labels = {
        ingesting:  'Ingesting',
        processing: 'Processing',
        ready:      'Ready',
        error:      'Error',
        archived:   'Archived',
    };
    return labels[status] || status;
}

function getStatusBadgeClass(status) {
    return `badge-${status}`;
}

function debounce(func, wait) {
    let timeout;
    return function executedFunction(...args) {
        const later = () => { clearTimeout(timeout); func(...args); };
        clearTimeout(timeout);
        timeout = setTimeout(later, wait);
    };
}

function throttle(func, limit) {
    let inThrottle;
    return function(...args) {
        if (!inThrottle) {
            func.apply(this, args);
            inThrottle = true;
            setTimeout(() => inThrottle = false, limit);
        }
    };
}

// ============================================================
// UPLOAD API CALLS
// ============================================================

async function initUpload(data) {
    const body = {
        filename:    data.filename,
        fileSize:    data.file_size  || data.fileSize,
        contentType: data.content_type || data.contentType,
        projectId:   data.project_id || data.projectId,
        binId:       data.bin_id     || data.binId || null,
        tags:        data.tags       || null,
    };
    return api('/upload/init', { method: 'POST', body: JSON.stringify(body) });
}

async function completeUpload(data) {
    const body = {
        uploadId: data.upload_id || data.uploadId,
        key:      data.key,
        assetId:  data.asset_id  || data.assetId,
        parts:    (data.parts || []).map(p => ({
            partNumber: p.part_number || p.partNumber,
            ETag:       p.etag        || p.ETag,
        })),
    };
    return api('/upload/complete', { method: 'POST', body: JSON.stringify(body) });
}

async function abortUpload(data) {
    const body = {
        uploadId: data.upload_id || data.uploadId,
        key:      data.key,
        assetId:  data.asset_id  || data.assetId,
    };
    return api('/upload/abort', { method: 'POST', body: JSON.stringify(body) });
}

async function uploadPart(formData) {
    try {
        const response = await fetch('/api/v1/upload/part', {
            method: 'POST',
            credentials: 'include',
            body: formData,
        });
        if (!response.ok) throw new Error(`Upload part failed: ${response.status}`);
        const data = await response.json();
        return { success: true, data };
    } catch (error) {
        return { success: false, error: error.message };
    }
}

async function simpleUpload(formData) {
    try {
        const response = await fetch('/api/v1/upload/simple', {
            method: 'POST',
            credentials: 'include',
            body: formData,
        });
        if (!response.ok) throw new Error(`Upload failed: ${response.status}`);
        const data = await response.json();
        return { success: true, data };
    } catch (error) {
        return { success: false, error: error.message };
    }
}

// ============================================================
// RECORDER API CALLS
// ============================================================

async function getRecorders() {
    return api('/recorders');
}

async function createRecorder(data) {
    return api('/recorders', { method: 'POST', body: JSON.stringify(data) });
}

async function patchRecorder(id, data) {
    return api(`/recorders/${id}`, { method: 'PATCH', body: JSON.stringify(data) });
}

async function startRecorder(id) {
    return api(`/recorders/${id}/start`, { method: 'POST' });
}

async function stopRecorder(id) {
    return api(`/recorders/${id}/stop`, { method: 'POST' });
}

async function deleteRecorder(id) {
    return api(`/recorders/${id}`, { method: 'DELETE' });
}

async function getRecorderStatus(id) {
    return api(`/recorders/${id}/status`);
}

// ============================================================
// USERS API CALLS (admin)
// ============================================================

async function getUsers() {
    return api('/users');
}

async function createUser(data) {
    return api('/users', { method: 'POST', body: JSON.stringify(data) });
}

async function updateUser(id, data) {
    return api(`/users/${id}`, { method: 'PATCH', body: JSON.stringify(data) });
}

async function deleteUser(id) {
    return api(`/users/${id}`, { method: 'DELETE' });
}

// ============================================================
// GROUPS API CALLS (admin)
// ============================================================

async function getGroups() {
    return api('/groups');
}

async function createGroup(data) {
    return api('/groups', { method: 'POST', body: JSON.stringify(data) });
}

async function updateGroup(id, data) {
    return api(`/groups/${id}`, { method: 'PATCH', body: JSON.stringify(data) });
}

async function deleteGroup(id) {
    return api(`/groups/${id}`, { method: 'DELETE' });
}

async function getGroupMembers(id) {
    return api(`/groups/${id}/members`);
}

async function addGroupMember(groupId, userId) {
    return api(`/groups/${groupId}/members`, {
        method: 'POST',
        body: JSON.stringify({ user_id: userId }),
    });
}

async function removeGroupMember(groupId, userId) {
    return api(`/groups/${groupId}/members/${userId}`, { method: 'DELETE' });
}

// ============================================================
// TOKENS API CALLS
// ============================================================

async function getTokens() {
    return api('/tokens');
}

async function createToken(data) {
    return api('/tokens', { method: 'POST', body: JSON.stringify(data) });
}

async function revokeToken(id) {
    return api(`/tokens/${id}`, { method: 'DELETE' });
}

// ============================================================
// SEQUENCE API CALLS
// ============================================================

async function getSequences(projectId) {
  return api(`/sequences?project_id=${projectId}`);
}

async function createSequence(data) {
  return api('/sequences', {
    method: 'POST',
    body: JSON.stringify(data),
  });
}

async function getSequence(sequenceId) {
  return api(`/sequences/${sequenceId}`);
}

async function updateSequence(sequenceId, data) {
  return api(`/sequences/${sequenceId}`, {
    method: 'PUT',
    body: JSON.stringify(data),
  });
}

async function deleteSequence(sequenceId) {
  return api(`/sequences/${sequenceId}`, { method: 'DELETE' });
}

/**
 * Replace all clips in a sequence.
 * @param {string} sequenceId
 * @param {Array<{asset_id, track, timeline_in_frames, timeline_out_frames, source_in_frames, source_out_frames}>} clips
 */
async function syncSequenceClips(sequenceId, clips) {
  return api(`/sequences/${sequenceId}/clips`, {
    method: 'PUT',
    body: JSON.stringify(clips),
  });
}

/**
 * Download EDL for the V1 track of a sequence.
 * Triggers a file download in the browser.
 */
async function exportSequenceEDL(sequenceId, filename) {
  try {
    const response = await fetch(`${API_BASE}/sequences/${sequenceId}/export/edl`, {
      method: 'POST',
      credentials: 'include',
    });
    if (!response.ok) throw new Error(`EDL export failed: ${response.status}`);
    const blob = await response.blob();
    const url  = URL.createObjectURL(blob);
    const a    = document.createElement('a');
    a.href     = url;
    a.download = filename || 'sequence.edl';
    a.click();
    URL.revokeObjectURL(url);
    return { success: true };
  } catch (error) {
    return { success: false, error: error.message };
  }
}

feat(api.js): add patchRecorder() helper for PATCH /recorders/:id


we are going to be working on https://forge.wilddragon.net/zgaetano/wild-dragon  Main branch, I am going to bed. I would like you to continue to test, and develop new features for this system.


OK | commit:79d4482 | Updated services/web-ui/public/js/api.js


Now update `recorders.html` with the edit panel support and fix the field name bugs:


<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="icon" type="image/x-icon" href="favicon.ico">
  <title>Recorders — Z-AMPP</title>
  <link rel="stylesheet" href="css/common.css?v=3">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" title="Sign out" style="padding:0;width:24px;height:24px;flex-shrink:0;">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M10 8H3M6 5l-3 3 3 3"/><path d="M7 3h5a1 1 0 0 1 1 1v8a1 1 0 0 1-1 1H7"/></svg>
        </button>

        Recorders

        <button class="btn btn-primary btn-sm" id="newRecorderBtn">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 2v12M2 8h12"/></svg>
          New recorder
        </button>

          <svg viewBox="0 0 40 40" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="2" y="9" width="26" height="22" rx="2"/><path d="M28 16l10-5v18l-10-5"/><circle cx="15" cy="20" r="4"/></svg>

No recorders yet

Create a recorder to ingest live streams via SRT, RTMP, or SDI.

          <button class="btn btn-primary btn-sm" onclick="openPanel()">New recorder</button>

    New recorder
    <button class="btn btn-ghost btn-sm" id="closePanelBtn" style="padding:0;width:28px;height:28px;">
      <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M3 3l10 10M13 3L3 13"/></svg>
    </button>

      Recorder name
      <input type="text" id="recName" placeholder="e.g. Studio A SRT">

      Source type

        <button class="source-type-btn active" data-type="srt" onclick="setSourceType('srt')">SRT</button>
        <button class="source-type-btn" data-type="rtmp" onclick="setSourceType('rtmp')">RTMP</button>
        <button class="source-type-btn" data-type="sdi" onclick="setSourceType('sdi')">SDI</button>

Recording settings

        Codec
        <select id="recCodec">
          <option value="prores_hq">ProRes HQ</option>
          <option value="prores_422">ProRes 422</option>
          <option value="prores_lt">ProRes LT</option>
          <option value="h264">H.264</option>
          <option value="dnxhd">DNxHD</option>
        </select>

        Resolution
        <select id="recResolution">
          <option value="native">Native (source)</option>
          <option value="1920x1080">1920×1080</option>
          <option value="1280x720">1280×720</option>
          <option value="3840x2160">3840×2160</option>
        </select>

        <input type="checkbox" id="proxyToggle">

        Generate proxy on stop

        Proxy codec
        <select id="proxyCodec">
          <option value="h264">H.264</option>
          <option value="h265">H.265</option>
        </select>

        Proxy bitrate
        <select id="proxyBitrate">
          <option value="2000k">2 Mbps</option>
          <option value="4000k">4 Mbps</option>
          <option value="8000k">8 Mbps</option>
        </select>

Destination

        Project
        <select id="recProject">
          <option value="">None (manual assignment)</option>
        </select>

        Bin
        <select id="recBin">
          <option value="">Project root</option>
        </select>

    <button class="btn btn-ghost" onclick="closePanel()">Cancel</button>
    <button class="btn btn-secondary" id="probeBtn">Probe source</button>
    <button class="btn btn-primary" id="saveRecorderBtn">Create recorder</button>

feat(recorders): add Edit Recorder panel with PATCH support

- Edit (pencil) button appears on idle recorder cards; hidden while recording
- openEditPanel() pre-populates all form fields from existing recorder state
- openPanel() resets editingId and restores "New recorder" defaults
- closePanel() clears editingId and removes any stale probe result
- handleSaveRecorder() dispatches PATCH /recorders/:id in edit mode, POST otherwise
- Fix field name bugs in create path: codec→recording_codec, resolution→recording_resolution,
  proxy_config object→proxy_enabled/proxy_codec/proxy_resolution flat fields
- Badge in card now reads rec.recording_codec (correct DB field) instead of rec.codec
- Bump api.js cache-buster to v=6


OK | commit:508cf8d | Updated services/web-ui/public/recorders.html


Fix duration_ms display bug in Library (index.html uses asset.duration instead of asset.duration_ms)

Fixing duration_ms display bug in Library

Fix broken conform route SQL in jobs.js (wrong column names + invalid enum value)

Fixing broken conform route SQL in jobs.js

Add getMediaInfo (ffprobe) to executor.js for metadata extraction

Update proxy worker to extract and store fps/codec/resolution/duration_ms from source file

Updating proxy worker to extract and store asset metadata

Add schema migrations for groups/tokens and editor/sequences patches

Adding schema migrations for groups/tokens and sequences patches

Add PATCH /recorders/:id endpoint to edit recorder settings

Clean up conform worker: remove dead DB UPDATE calls that reference a non-existent row

Cleaning up conform worker dead DB calls

Add Edit Recorder UI panel to recorders.html using the new PATCH endpoint

Adding Edit Recorder UI panel to recorders.html

Add fps/codec/resolution display to asset cards in the editor media panel

Adding metadata display to editor media panel


The edit recorder UI has been added successfully. Now let me update the todo list and then figure out what to work on next.

Task 7 (clean up conform worker) and Task 8 (Edit Recorder UI) were both in progress/pending. Looking at the summary, task 7 was listed as a commit in the summary (commit 7260b18) - the conform worker dead DB calls were already cleaned up. Let me verify.

Wait, looking at the summary:
- commit 7260b18: Removed dead DB UPDATE calls from conform.js

So task 7 is actually already done. Let me mark it complete.

Task 8 is complete as well from the recent commit. Now I need to tackle task 9, which is adding fps, codec, and resolution metadata to the asset cards in the editor's media panel. Let me first check the editor.html structure to see where I can integrate this display, then update the todo list.


ToolSearch

Question: select:TodoWrite


Question: select:TodoWrite


Let me update the todo list and then work on the remaining task: adding fps/codec/resolution display to the editor media panel.


TodoWrite

Fix duration_ms display bug in Library (index.html uses asset.duration instead of asset.duration_ms)

Fix broken conform route SQL in jobs.js (wrong column names + invalid enum value)

Add getMediaInfo (ffprobe) to executor.js for metadata extraction

Update proxy worker to extract and store fps/codec/resolution/duration_ms from source file

Add schema migrations for groups/tokens and editor/sequences patches

Add PATCH /recorders/:id endpoint to edit recorder settings

Clean up conform worker: remove dead DB UPDATE calls

Add Edit Recorder UI panel to recorders.html using the new PATCH endpoint

Add fps/codec/resolution display to asset cards in the editor media panel

Adding metadata display to editor media panel


Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable

Clean up conform worker: remove dead DB UPDATE calls


Now let me read the editor to understand the media panel structure:


File: services/web-ui/public/editor.html

<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Editor — Z-AMPP</title>

<link rel="stylesheet" href="css/common.css">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" style="padding:0;width:28px;height:28px;flex-shrink:0;" title="Sign out">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M6 2H3a1 1 0 0 0-1 1v10a1 1 0 0 0 1 1h3M11 11l3-3-3-3M6 8h8"/></svg>
        </button>

        Editor
        /
        <select id="seqSelect" class="project-select" style="min-width:160px;" aria-label="Select sequence"></select>
        <button class="btn btn-ghost btn-sm" id="newSeqBtn" title="New sequence">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M8 2v12M2 8h12"/></svg>
        </button>

        <button class="btn btn-ghost btn-sm" id="exportEdlBtn">Export EDL</button>
        <button class="btn btn-primary btn-sm" id="saveBtn">Save</button>

            <video id="srcVideo" preload="metadata"></video>

            00:00:00;00
            <input type="range" class="monitor-scrub" id="srcScrub" min="0" max="1000" value="0" step="1">

              <button class="btn btn-ghost btn-sm tl-tool-btn" id="srcInBtn" title="Mark In (I)">In</button>
              <button class="btn btn-ghost btn-sm tl-tool-btn" id="srcOutBtn" title="Mark Out (O)">Out</button>

            <button class="btn btn-primary btn-sm" id="insertBtn" title="Insert at playhead">Insert</button>
            <button class="btn btn-ghost btn-sm" id="overwriteBtn" title="Overwrite at playhead">OW</button>

            <video id="pgmVideo" preload="auto"></video>

            <button class="tl-tool-btn" id="pgmPlayBtn" style="min-width:32px;">▶</button>
            00:00:00;00
            <input type="range" class="monitor-scrub" id="pgmScrub" min="0" max="1000" value="0" step="1">

            Media
            <select id="mediaBinSel" style="font-size:var(--text-xs);height:22px;" aria-label="Filter by bin">
              <option value="">All assets</option>
            </select>

            <button class="tl-tool-btn active" id="toolSelect" title="Select (V)">V</button>
            <button class="tl-tool-btn"        id="toolRazor"  title="Razor (C)">C</button>
            <button class="tl-tool-btn"        id="toolHand"   title="Hand (H)">H</button>

            <button class="tl-tool-btn" id="undoBtn" title="Undo (Ctrl+Z)">↩</button>
            <button class="tl-tool-btn" id="redoBtn" title="Redo (Ctrl+Shift+Z)">↪</button>

    New sequence
    <button class="btn btn-ghost btn-sm" id="closeSeqPanel" style="padding:0;width:28px;height:28px;">
      <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M3 3l10 10M13 3L3 13"/></svg>
    </button>

      Sequence name
      <input type="text" id="newSeqName" placeholder="e.g. Rough Cut v1">

    <button class="btn btn-ghost" id="cancelSeqBtn">Cancel</button>
    <button class="btn btn-primary" id="saveSeqBtn">Create</button>


Now I can see the `renderMediaList()` function in the editor. Currently it just shows the asset name with a video icon. I need to add metadata display (fps, codec, resolution, and optionally duration).

Here's the current `renderMediaList()`:
```js
function renderMediaList() {
  const list = document.getElementById('mediaAssetList');
  list.innerHTML = '';
  state.assets.forEach(function(asset) {
    const el = document.createElement('div');
    el.className = 'media-asset-item';
    el.innerHTML =
      '<svg viewBox="0 0 14 14" fill="none" stroke="currentColor" stroke-width="1.3" width="12" height="12">' +
      '<rect x="1" y="3" width="8" height="8" rx="1"/>' +
      '<path d="M9 6l4-2v6l-4-2"/>' +
      '</svg>' +
      '<span title="' + esc(asset.display_name || asset.filename) + '">' + esc(asset.display_name || asset.filename) + '</span>';
    el.ondblclick = function() { loadSourceAsset(asset); };
    el.onclick = function() {
      list.querySelectorAll('.media-asset-item').forEach(function(e) { e.classList.remove('active'); });
      el.classList.add('active');
    };
    list.appendChild(el);
  });
}
```

The function creates a list item for each asset with a video icon and filename, then sets up double-click to load the asset and click to select it. I need to extend the HTML to include the metadata fields below the filename.

Now I'm restructuring the item layout to display the asset name prominently with a secondary line showing video specs like resolution, codec, frame rate, and duration. I'll wrap these in a flex container so they stack vertically while keeping the icon on the left, and add CSS to style the metadata text as smaller and more subtle.

For the duration formatting, I can leverage the existing timecode module to convert milliseconds into a readable format, or write a simple formatter if needed. I'm building the meta line by combining available asset fields like resolution, codec, fps, and duration, then styling the media item container with flexbox, padding, and overflow handling to keep everything compact and clickable.


The media panel's `renderMediaList()` is simple — just name + icon, no metadata. I'll add a two-line layout with resolution, codec, fps, and duration beneath each clip name, guarded by null checks so old assets without metadata still render cleanly.


<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Editor — Z-AMPP</title>

<link rel="stylesheet" href="css/common.css">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" style="padding:0;width:28px;height:28px;flex-shrink:0;" title="Sign out">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M6 2H3a1 1 0 0 0-1 1v10a1 1 0 0 0 1 1h3M11 11l3-3-3-3M6 8h8"/></svg>
        </button>

        Editor
        /
        <select id="seqSelect" class="project-select" style="min-width:160px;" aria-label="Select sequence"></select>
        <button class="btn btn-ghost btn-sm" id="newSeqBtn" title="New sequence">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M8 2v12M2 8h12"/></svg>
        </button>

        <button class="btn btn-ghost btn-sm" id="exportEdlBtn">Export EDL</button>
        <button class="btn btn-primary btn-sm" id="saveBtn">Save</button>

            <video id="srcVideo" preload="metadata"></video>

            00:00:00;00
            <input type="range" class="monitor-scrub" id="srcScrub" min="0" max="1000" value="0" step="1">

              <button class="btn btn-ghost btn-sm tl-tool-btn" id="srcInBtn" title="Mark In (I)">In</button>
              <button class="btn btn-ghost btn-sm tl-tool-btn" id="srcOutBtn" title="Mark Out (O)">Out</button>

            <button class="btn btn-primary btn-sm" id="insertBtn" title="Insert at playhead">Insert</button>
            <button class="btn btn-ghost btn-sm" id="overwriteBtn" title="Overwrite at playhead">OW</button>

            <video id="pgmVideo" preload="auto"></video>

            <button class="tl-tool-btn" id="pgmPlayBtn" style="min-width:32px;">▶</button>
            00:00:00;00
            <input type="range" class="monitor-scrub" id="pgmScrub" min="0" max="1000" value="0" step="1">

            Media
            <select id="mediaBinSel" style="font-size:var(--text-xs);height:22px;" aria-label="Filter by bin">
              <option value="">All assets</option>
            </select>

            <button class="tl-tool-btn active" id="toolSelect" title="Select (V)">V</button>
            <button class="tl-tool-btn"        id="toolRazor"  title="Razor (C)">C</button>
            <button class="tl-tool-btn"        id="toolHand"   title="Hand (H)">H</button>

            <button class="tl-tool-btn" id="undoBtn" title="Undo (Ctrl+Z)">↩</button>
            <button class="tl-tool-btn" id="redoBtn" title="Redo (Ctrl+Shift+Z)">↪</button>

    New sequence
    <button class="btn btn-ghost btn-sm" id="closeSeqPanel" style="padding:0;width:28px;height:28px;">
      <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M3 3l10 10M13 3L3 13"/></svg>
    </button>

      Sequence name
      <input type="text" id="newSeqName" placeholder="e.g. Rough Cut v1">

    <button class="btn btn-ghost" id="cancelSeqBtn">Cancel</button>
    <button class="btn btn-primary" id="saveSeqBtn">Create</button>

feat(editor): show fps/codec/resolution/duration in media panel asset list

- Add two-line layout to media panel items: name on top, metadata below
- fmtMs() converts duration_ms to MM:SS or HH:MM:SS for display
- Meta line shows resolution · codec · fps · duration, skipping null fields
- Assets with no extracted metadata (no proxy yet) show name only
- Active item meta line inherits accent color at reduced opacity


OK | commit:660afb9 | Updated services/web-ui/public/editor.html


Fix duration_ms display bug in Library (index.html uses asset.duration instead of asset.duration_ms)

Fix broken conform route SQL in jobs.js (wrong column names + invalid enum value)

Add getMediaInfo (ffprobe) to executor.js for metadata extraction

Update proxy worker to extract and store fps/codec/resolution/duration_ms from source file

Add schema migrations for groups/tokens and editor/sequences patches

Add PATCH /recorders/:id endpoint to edit recorder settings

Clean up conform worker: remove dead DB UPDATE calls

Add Edit Recorder UI panel to recorders.html using the new PATCH endpoint

Add fps/codec/resolution display to asset cards in the editor media panel

Adding metadata display to editor media panel


All nine tasks are done. Let me now survey the codebase for additional areas worth improving — I'll look at the jobs page, the upload flow, and any other routes that haven't been touched yet.


Agent

Audit Wild Dragon MAM for additional bugs and improvement opportunities

Prompt:
Audit the Wild Dragon MAM codebase at https://forge.wilddragon.net/zgaetano/wild-dragon (main branch) for bugs and improvement opportunities. Use the forgejo tools to read files.

I've already fixed:
- duration_ms display in index.html
- broken conform route SQL in jobs.js
- conform worker dead DB calls
- added getMediaInfo/ffprobe to executor.js and proxy worker
- schema migrations 002 (groups/tokens) and 003 (editor/sequences)
- PATCH /recorders/:id endpoint
- Edit Recorder UI panel in recorders.html
- metadata display in editor.html media panel

Please look at these specific areas and report what you find:

1. **jobs.html** — how does it display job status? Does it handle all BullMQ states correctly? Any display bugs?
2. **services/mam-api/src/routes/assets.js** — is there any obvious missing functionality like bulk operations, filtering, or search gaps?
3. **services/mam-api/src/routes/jobs.js** — are there any remaining issues with the GET /jobs endpoint, job status mapping, or error handling?
4. **services/web-ui/public/index.html** — what does the library/asset grid look like? Any obvious bugs or UX gaps after the duration_ms fix?
5. **services/mam-api/src/routes/upload.js** — any issues with the upload flow?
6. **services/web-ui/public/upload.html** — any UX issues in the upload page?

Read each file fully and report:
- Concrete bugs (wrong field names, broken queries, etc.)
- Missing features that would be high-value and relatively simple to add
- Any inconsistencies between frontend and backend field names

Keep the report concise — 2-3 sentences per area, more detail only when you find a real bug.


Now let me analyze each file carefully for the specific issues requested.

## Audit Report: Wild Dragon MAM Codebase

### 1. **jobs.html** — Job Status Display

The page correctly handles BullMQ states through the `STATE_MAP` defined in `/routes/jobs.js` (waiting, active, completed, failed, delayed, paused). The frontend displays these via the `statusBadge()` function with appropriate badge classes (active, waiting, completed, failed, delayed). The status filtering in tabs works correctly, treating both 'active' and 'waiting' as active jobs. No display bugs found; the implementation is solid.

### 2. **services/mam-api/src/routes/assets.js** — Missing Functionality

The assets endpoint lacks bulk operations (multi-delete, multi-move) and filtering is limited. The GET endpoint filters by project_id, bin_id, status, and media_type with basic ILIKE search on display_name/notes—no full-text search or advanced filters (tags, file_size range, date range). A high-value addition would be pagination metadata in the response (the code calculates `full_count` but doesn't return the limit/offset used). The endpoint is also missing an array operation for bulk archive/delete.

### 3. **services/mam-api/src/routes/jobs.js** — Remaining Issues

The mapping is sound overall, but there's a subtle inconsistency: when filtering by status in the GET endpoint, the code filters the normalized API status after fetching from BullMQ, which means a request for `?status=waiting` will find jobs in BullMQ states 'waiting', 'delayed', and 'paused' (all map to 'waiting'). This is correct behavior but could be clarified in comments. No SQL issues remain. Error handling is adequate with try-catch and graceful queue unavailability fallback.

### 4. **services/web-ui/public/index.html** — Library Grid & Duration Fix

The duration_ms fix is correctly applied in the card template: `${asset.duration_ms ? <span class="asset-duration">${formatDuration(asset.duration_ms / 1000)}</span> : ''}`. The grid itself is clean using CSS Grid (repeat(auto-fill, minmax(188px, 1fr))). One UX gap: the asset count doesn't update in real-time during bulk operations—it only refreshes after an operation completes. The thumbnail loading uses IntersectionObserver for lazy-loading, which is solid, but missing images silently disappear (no placeholder text when thumbnail_s3_key is missing but the image fails to load).

### 5. **services/mam-api/src/routes/upload.js** — Upload Flow Issues

The upload.js file looks correct overall, but there's a **field-name mismatch**: in the POST `/complete` endpoint, the code accepts either `ETag` or `etag` casing on parts: `ETag: p.ETag || p.etag`. The frontend (js/api.js) likely sends one casing; if that file sends lowercase `etag`, the fallback works, but this inconsistency is fragile. The AMPP sync is non-blocking (good), but on proxy queue dispatch, the code passes `inputKey` and `outputKey` while the proxy worker might expect different field names—verify the proxy worker's destructure pattern matches. The multipart completion doesn't verify the parts array isn't empty, which could cause silent S3 failures.

### 6. **services/web-ui/public/upload.html** — UX Issues

The upload page is well-designed, but a few gaps exist: no drag-to-upload overlay on the upload.html page itself (works on index.html), so users can't drag files directly onto the page. The binId parameter is optional in the context-bar but the API requires projectId—the form doesn't prevent submission without a project selected (relies on toast warning after enqueue). The multipart upload calculation uses a hardcoded 10 MB chunk size but never validates that the backend is configured for the same chunk size. The queue list shows file.size but not the media_type detected from the MIME type—user feedback would improve if we showed "📹 Video" vs "🎙 Audio" icons alongside the filename.

---

### Summary of Concrete Bugs Found:

1. **/upload.js** — Inconsistent ETag casing on S3 parts (fragile fallback pattern; should standardize)
2. **/upload.js** — Missing validation that parts array is non-empty before CompleteMultipartUploadCommand
3. **index.html** — Missing thumbnail "no image" fallback text when image fails to load
4. **upload.html** — No visual feedback preventing form submission without a project selected (early validation)

### High-Value Improvements:

- **assets.js**: Add bulk operations endpoint (POST /bulk-archive, POST /bulk-delete)
- **assets.js**: Return pagination metadata (limit, offset, total) in list response
- **upload.js**: Standardize ETag field names and validate parts array is non-empty
- **index.html**: Add error state display when thumbnail fails to load
- **upload.html**: Add project-required validation before allowing enqueue

Prompt:
Audit the Wild Dragon MAM codebase at https://forge.wilddragon.net/zgaetano/wild-dragon (main branch) for bugs and improvement opportunities. Use the forgejo tools to read files.

I've already fixed:
- duration_ms display in index.html
- broken conform route SQL in jobs.js
- conform worker dead DB calls
- added getMediaInfo/ffprobe to executor.js and proxy worker
- schema migrations 002 (groups/tokens) and 003 (editor/sequences)
- PATCH /recorders/:id endpoint
- Edit Recorder UI panel in recorders.html
- metadata display in editor.html media panel

Please look at these specific areas and report what you find:

1. **jobs.html** — how does it display job status? Does it handle all BullMQ states correctly? Any display bugs?
2. **services/mam-api/src/routes/assets.js** — is there any obvious missing functionality like bulk operations, filtering, or search gaps?
3. **services/mam-api/src/routes/jobs.js** — are there any remaining issues with the GET /jobs endpoint, job status mapping, or error handling?
4. **services/web-ui/public/index.html** — what does the library/asset grid look like? Any obvious bugs or UX gaps after the duration_ms fix?
5. **services/mam-api/src/routes/upload.js** — any issues with the upload flow?
6. **services/web-ui/public/upload.html** — any UX issues in the upload page?

Read each file fully and report:
- Concrete bugs (wrong field names, broken queries, etc.)
- Missing features that would be high-value and relatively simple to add
- Any inconsistencies between frontend and backend field names

Keep the report concise — 2-3 sentences per area, more detail only when you find a real bug.


Good audit results. Let me now prioritize and implement the most impactful fixes:

1. **upload.js - Missing parts array validation** - This could cause silent S3 failures. Should be fixed.
2. **upload.html - No validation before enqueue without project** - UX issue.
3. **index.html - Missing thumbnail error fallback** - Minor UX issue.

The ETag casing is interesting but the fallback `p.ETag || p.etag` in api.js already handles it. Let me check the actual upload.js and upload.html to understand the issues better.

Let me check upload.js and the parts array validation issue, as well as the upload.html project validation.

Now I need to examine the three files directly to see what's actually happening with the parts array validation, project validation on enqueue, and the thumbnail error handling.


Good findings. Let me look at the two concrete upload bugs before fixing them:


File: services/mam-api/src/routes/upload.js

import express from 'express';
import multer from 'multer';
import { Queue } from 'bullmq';
import { v4 as uuidv4 } from 'uuid';
import pool from '../db/pool.js';
import { s3Client, uploadStream, deleteObject, S3_BUCKET } from '../s3/client.js';
import {
  CreateMultipartUploadCommand,
  UploadPartCommand,
  CompleteMultipartUploadCommand,
  AbortMultipartUploadCommand,
} from '@aws-sdk/client-s3';
import { getAmppConfig, ensureFolderPath } from '../ampp/client.js';

const router = express.Router();

const memoryStorage = multer.memoryStorage();
const upload = multer({ storage: memoryStorage });

const parseRedisUrl = (url) => {
  const parsed = new URL(url);
  return { host: parsed.hostname, port: parseInt(parsed.port, 10) };
};

// Only proxy queue needed here — proxy worker dispatches thumbnail once done
const proxyQueue = new Queue('proxy', {
  connection: parseRedisUrl(process.env.REDIS_URL || 'redis://queue:6379'),
});

// ---------------------------------------------------------------
// AMPP Sync Helpers
// ---------------------------------------------------------------

async function resolveBinPath(binId) {
  const segments = [];
  let currentId = binId;
  while (currentId) {
    const result = await pool.query(
      'SELECT id, name, parent_id FROM bins WHERE id = $1',
      [currentId]
    );
    if (result.rows.length === 0) break;
    const bin = result.rows[0];
    segments.unshift(bin.name);
    currentId = bin.parent_id;
  }
  return segments;
}

/**
 * Fire-and-forget: mirror asset's project/bin path into AMPP folder hierarchy.
 * Never throws — failures are logged but never surface to the caller.
 */
async function syncToAmpp(assetId, projectId, binId) {
  try {
    const config = await getAmppConfig();
    if (!config) return;

    const projResult = await pool.query(
      'SELECT name FROM projects WHERE id = $1',
      [projectId]
    );
    if (projResult.rows.length === 0) return;
    const projectName = projResult.rows[0].name;

    const segments = [projectName];
    if (binId) {
      const binSegments = await resolveBinPath(binId);
      segments.push(...binSegments);
    }

    const folderId = await ensureFolderPath(config, segments);
    if (!folderId) return;

    await pool.query(
      'UPDATE assets SET ampp_folder_id = $1, ampp_synced_at = NOW() WHERE id = $2',
      [folderId, assetId]
    );

    console.log(`[AMPP] asset ${assetId} → folder ${folderId} (${segments.join(' / ')})`);
  } catch (err) {
    console.error(`[AMPP] sync failed for asset ${assetId}:`, err.message);
  }
}

// Derive a media_type string from a MIME type
function mediaTypeFromMime(mime = '') {
  if (mime.startsWith('video')) return 'video';
  if (mime.startsWith('audio')) return 'audio';
  if (mime.startsWith('image')) return 'image';
  return 'document';
}

// POST /api/v1/upload/init - Initialize a multipart upload
router.post('/init', async (req, res, next) => {
  try {
    const { filename, fileSize, contentType, projectId, binId, tags } = req.body;

    if (!filename || !fileSize || !contentType || !projectId) {
      return res.status(400).json({
        error: 'Missing required fields: filename, fileSize, contentType, projectId',
      });
    }

    const assetId = uuidv4();
    const s3Key   = `originals/${projectId}/${filename}`;
    const tagsArray = tags ? (Array.isArray(tags) ? tags : [tags]) : [];

    await pool.query(
      `INSERT INTO assets (
        id, project_id, bin_id, filename, display_name, status,
        media_type, original_s3_key, file_size, tags, created_at, updated_at
      )
      VALUES ($1,$2,$3,$4,$4,'ingesting',$5,$6,$7,$8,NOW(),NOW())`,
      [
        assetId, projectId, binId || null, filename,
        mediaTypeFromMime(contentType),
        s3Key, fileSize,
        tagsArray.length > 0 ? tagsArray : null,
      ]
    );

    const multipartUpload = await s3Client.send(
      new CreateMultipartUploadCommand({
        Bucket: S3_BUCKET,
        Key: s3Key,
        ContentType: contentType,
      })
    );

    res.json({
      assetId,
      uploadId: multipartUpload.UploadId,
      key: s3Key,
    });
  } catch (err) {
    next(err);
  }
});

// POST /api/v1/upload/part - Upload a single part
router.post('/part', upload.single('file'), async (req, res, next) => {
  try {
    const { uploadId, key, partNumber } = req.body;

    if (!uploadId || !key || !partNumber || !req.file) {
      return res.status(400).json({
        error: 'Missing required fields: uploadId, key, partNumber, and file',
      });
    }

    const partUpload = await s3Client.send(
      new UploadPartCommand({
        Bucket: S3_BUCKET,
        Key: key,
        PartNumber: parseInt(partNumber, 10),
        UploadId: uploadId,
        Body: req.file.buffer,
      })
    );

    res.json({
      partNumber: parseInt(partNumber, 10),
      etag: partUpload.ETag,
    });
  } catch (err) {
    next(err);
  }
});

// POST /api/v1/upload/complete - Complete the multipart upload
router.post('/complete', async (req, res, next) => {
  try {
    const { uploadId, key, assetId, parts } = req.body;

    if (!uploadId || !key || !assetId || !parts || !Array.isArray(parts)) {
      return res.status(400).json({
        error: 'Missing required fields: uploadId, key, assetId, and parts array',
      });
    }

    await s3Client.send(
      new CompleteMultipartUploadCommand({
        Bucket: S3_BUCKET,
        Key: key,
        UploadId: uploadId,
        MultipartUpload: {
          // Accept both casings: api.js sends ETag (uppercase), defend against both
          Parts: parts.map(p => ({
            ETag: p.ETag || p.etag,
            PartNumber: p.partNumber || p.PartNumber,
          })),
        },
      })
    );

    // Original file in S3 — queue proxy generation
    // proxy worker will dispatch thumbnail once proxy is ready
    const result = await pool.query(
      `UPDATE assets
       SET status = 'processing', updated_at = NOW()
       WHERE id = $1 RETURNING *`,
      [assetId]
    );

    if (result.rows.length === 0) {
      return res.status(404).json({ error: 'Asset not found' });
    }

    const asset = result.rows[0];

    await proxyQueue.add('generate', {
      assetId,
      inputKey:  key,
      outputKey: `proxies/${assetId}.mp4`,
    });

    // Sync AMPP folder — non-blocking
    syncToAmpp(asset.id, asset.project_id, asset.bin_id);

    res.json(asset);
  } catch (err) {
    next(err);
  }
});

// POST /api/v1/upload/abort - Abort upload
router.post('/abort', async (req, res, next) => {
  try {
    const { uploadId, key, assetId } = req.body;

    if (!uploadId || !key || !assetId) {
      return res.status(400).json({
        error: 'Missing required fields: uploadId, key, assetId',
      });
    }

    await s3Client.send(
      new AbortMultipartUploadCommand({ Bucket: S3_BUCKET, Key: key, UploadId: uploadId })
    );

    await pool.query('DELETE FROM assets WHERE id = $1', [assetId]);

    res.json({ message: 'Upload aborted and asset deleted' });
  } catch (err) {
    next(err);
  }
});

// POST /api/v1/upload/simple - Single-file upload for smaller files (<50 MB)
router.post('/simple', upload.single('file'), async (req, res, next) => {
  try {
    const { filename, projectId, binId, tags, contentType } = req.body;

    if (!filename || !projectId || !req.file) {
      return res.status(400).json({
        error: 'Missing required fields: filename, projectId, and file',
      });
    }

    const assetId   = uuidv4();
    const s3Key     = `originals/${projectId}/${filename}`;
    const mimeType  = contentType || req.file.mimetype;
    const tagsArray = tags ? (Array.isArray(tags) ? tags : [tags]) : [];

    await pool.query(
      `INSERT INTO assets (
        id, project_id, bin_id, filename, display_name, status,
        media_type, original_s3_key, file_size, tags, created_at, updated_at
      )
      VALUES ($1,$2,$3,$4,$4,'ingesting',$5,$6,$7,$8,NOW(),NOW())`,
      [
        assetId, projectId, binId || null, filename,
        mediaTypeFromMime(mimeType),
        s3Key, req.file.size,
        tagsArray.length > 0 ? tagsArray : null,
      ]
    );

    await uploadStream(s3Key, req.file.buffer, mimeType);

    const result = await pool.query(
      `UPDATE assets SET status = 'processing', updated_at = NOW()
       WHERE id = $1 RETURNING *`,
      [assetId]
    );

    const asset = result.rows[0];

    // Queue proxy — proxy worker dispatches thumbnail on completion
    await proxyQueue.add('generate', {
      assetId,
      inputKey:  s3Key,
      outputKey: `proxies/${assetId}.mp4`,
    });

    // Sync AMPP folder — non-blocking
    syncToAmpp(assetId, projectId, binId || null);

    res.json(asset);
  } catch (err) {
    next(err);
  }
});

export default router;


The upload.js file is actually in good shape. Looking at it:

1. The ETag casing issue: The backend already handles both `p.ETag || p.etag`. The `/part` endpoint returns `etag` (lowercase), and `api.js` maps it with `ETag: p.etag || p.ETag` in `completeUpload()`. So actually everything is fine here — both sides are already handling both casings.

2. Parts array validation: The code does check `!parts || !Array.isArray(parts)` but doesn't check for empty array.

An empty parts array would trigger an S3 error rather than silently failing. Now looking at the proxy worker job data with `assetId`, `inputKey`, and `outputKey` — I can verify this matches what the proxy worker expects by checking what it destructures. From the session summary, I already know it uses those exact keys and updates the database with the `outputKey` value, so the data structure lines up correctly.

The audit uncovered a few issues: an empty parts array check that's missing, a thumbnail error fallback in index.html, and project validation in upload.html. The empty parts validation is a quick fix that prevents a confusing S3 error, the thumbnail fallback improves UX by showing a placeholder instead of a broken image, and the project validation would make the UI clearer about required fields.

I'm going to tackle these in order of impact—starting with the empty parts check in upload.js, then adding error handling for thumbnails in index.html, and finally preventing uploads without a project selected in upload.html. Let me start by examining index.html to see how the thumbnails are currently handled.


The upload.js is actually well-guarded. Let me look at the index.html thumbnail handling and the upload.html project validation to fix those issues:


File: services/web-ui/public/index.html

<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="icon" type="image/x-icon" href="favicon.ico">
  <title>Library — Z-AMPP</title>
  <link rel="stylesheet" href="css/common.css">

AMPP Safe

Z-AMPP — Media Asset Management

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" title="Sign out" style="padding:0;width:24px;height:24px;flex-shrink:0;">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M10 8H3M6 5l-3 3 3 3"/><path d="M7 3h5a1 1 0 0 1 1 1v8a1 1 0 0 1-1 1H7"/></svg>
        </button>

        Library
        /
        <select class="project-select" id="projectSelect" aria-label="Select project">
          <option value="">No projects</option>
        </select>

        <button class="btn btn-ghost btn-sm" id="newProjectBtn" title="New project">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 2v12M2 8h12"/></svg>
          New project
        </button>
        <button class="btn btn-primary btn-sm" id="uploadBtn">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
          Upload
        </button>

          Bins
          <button class="btn btn-ghost btn-sm" id="newBinBtn" title="New bin" style="padding:0;width:24px;height:24px;">
            <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 2v12M2 8h12"/></svg>
          </button>

            <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="14" height="10" rx="1"/><path d="M1 4l3-3h8l3 3"/></svg>
            All assets

            0 assets

            <input class="search-input" id="searchInput" type="text" placeholder="Search assets…" aria-label="Search assets">

              <svg viewBox="0 0 40 40" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="4" y="8" width="32" height="26" rx="2"/><path d="M4 14h32"/><circle cx="20" cy="25" r="6"/><path d="M16 25l2 2 4-4"/></svg>

No assets yet

Upload media to this project or select a different bin.

              <button class="btn btn-primary btn-sm" id="emptyUploadBtn">Upload files</button>

Loading assets

Drop to upload

    New project
    <button class="btn btn-ghost btn-sm" id="closeProjectPanel" style="padding:0;width:28px;height:28px;">
      <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M3 3l10 10M13 3L3 13"/></svg>
    </button>

      Project name
      <input type="text" id="newProjectName" placeholder="e.g. Evening News 2026-05">

      Description
      <textarea id="newProjectDesc" rows="3" placeholder="Optional description"></textarea>

    <button class="btn btn-ghost" id="cancelProjectBtn">Cancel</button>
    <button class="btn btn-primary" id="saveProjectBtn">Create project</button>

    New bin
    <button class="btn btn-ghost btn-sm" id="closeBinPanel" style="padding:0;width:28px;height:28px;">
      <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M3 3l10 10M13 3L3 13"/></svg>
    </button>

      Bin name
      <input type="text" id="newBinName" placeholder="e.g. Interviews">

    <button class="btn btn-ghost" id="cancelBinBtn">Cancel</button>
    <button class="btn btn-primary" id="saveBinBtn">Create bin</button>


Looking at the index.html thumbnail loading code:

```js
const thumbObserver = new IntersectionObserver((entries) => {
  entries.forEach(e => {
    if (e.isIntersecting) {
      loadThumb(e.target);
      thumbObserver.unobserve(e.target);
    }
  });
}, { rootMargin: '100px' });

async function loadThumb(img) {
  const id = img.dataset.assetId;
  if (!id) return;

```

I'm setting up an intersection observer that triggers thumbnail loading when images come into view, with a 100px buffer. The loadThumb function checks the cache first, then fetches from the API if needed, and applies a loaded class once the image finishes rendering.

When a thumbnail fails to load—whether due to an expired URL or missing resource—the onload callback never fires, so the image stays invisible with opacity 0. But that's actually fine because the placeholder SVG underneath shows through naturally, so broken images degrade gracefully without needing an explicit error handler. The real issue is when the thumbnail key exists but the image fails to load—the placeholder SVG sits behind the opaque img element, so it won't show through even though the image is invisible. I need to check the z-index or stacking context to see if the placeholder can actually be seen in this failure case.


File: services/web-ui/public/upload.html

<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="icon" type="image/x-icon" href="favicon.ico">
  <title>Ingest — Z-AMPP</title>
  <link rel="stylesheet" href="css/common.css">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" title="Sign out" style="padding:0;width:24px;height:24px;flex-shrink:0;">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M10 8H3M6 5l-3 3 3 3"/><path d="M7 3h5a1 1 0 0 1 1 1v8a1 1 0 0 1-1 1H7"/></svg>
        </button>

        Ingest

        <button class="btn btn-ghost btn-sm" id="clearDoneBtn" style="display:none;">Clear completed</button>

            Project
            <select id="projectSel">
              <option value="">Select project…</option>
            </select>

            Bin
            <select id="binSel">
              <option value="">No bin (project root)</option>
            </select>

          <input type="file" id="fileInput" multiple accept="video/*,audio/*,image/*" aria-label="Select files to upload">

            <svg viewBox="0 0 36 36" fill="none" stroke="currentColor" stroke-width="1.5">
              <path d="M18 26V10M11 17l7-7 7 7"/>
              <path d="M4 28h28"/>
              <rect x="2" y="4" width="32" height="26" rx="2" stroke-opacity="0.25"/>
            </svg>

Drop files here or click to browse

Video, audio, and image files — up to 5 GB each

          Uploading…

          0%

            Queue


Looking at the upload.html, the project validation is already handled correctly! In the `enqueue()` function:

```js
function enqueue(files) {
  const projectId = document.getElementById('projectSel').value;
  if (!projectId) { toast('Select a project first', '', 'warning'); return; }
  ...
}
```

So it does validate that a project is selected before enqueuing. The audit said "no visual feedback preventing form submission without a project selected (early validation)" but that's not really true — it does show a toast warning. The only missing thing is that you could drag files to the drop zone and it would just show a toast, but that's actually fine.

The drop zone could be more explicitly blocked, but that's a minor UX polish rather than a real issue.

Now I'm noticing the version cache busting in index.html — the api.js is loaded with `?v=5` but we've made updates to it, so I need to bump that to `?v=6` to ensure the latest version is loaded.

Looking at the bigger picture though, most of these pages don't actually call `patchRecorder()`, so the functional impact is minimal. The cache buster update would be correct to do, but it's more of a housekeeping task than something that affects correctness. Let me think about what changes would actually be more substantive at this point.

I'm noticing a few areas that could use attention: there's a potential link inconsistency on the home page where the Editor card might point to `edit.html` while the sidebar uses `editor.html`, the assets API pagination metadata isn't fully utilized, and there are some minor UX improvements like thumbnail error handling. The home page link issue seems like the most concrete problem to verify and fix since it could actually break navigation.


The upload validation is already correct — `enqueue()` guards against missing project. Let me check the `home.html` link inconsistency mentioned in the earlier session summary, and also look at whether there are any API improvements worth making:


File: services/web-ui/public/home.html

<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="icon" type="image/x-icon" href="favicon.ico">
  <title>Home — Z-AMPP</title>
  <link rel="stylesheet" href="css/common.css">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" title="Sign out" style="padding:0;width:24px;height:24px;flex-shrink:0;">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M10 8H3M6 5l-3 3 3 3"/><path d="M7 3h5a1 1 0 0 1 1 1v8a1 1 0 0 1-1 1H7"/></svg>
        </button>

        <svg class="home-wordmark-svg" viewBox="0 0 540 132" xmlns="http://www.w3.org/2000/svg" aria-label="Z-AMPP">
  <defs>
    <linearGradient id="zwm" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0" stop-color="oklch(82% 0.14 220)"/>
      <stop offset="0.55" stop-color="oklch(58% 0.18 245)"/>
      <stop offset="1" stop-color="oklch(32% 0.16 265)"/>
    </linearGradient>
  </defs>
  <text x="0" y="108" font-family="Inter, system-ui, sans-serif" font-weight="900" font-size="132" letter-spacing="-8" fill="url(#zwm)">Z-AMPP</text>
</svg>

Please select an option below to get started

Library

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              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <g fill="oklch(25% 0.05 260)" stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5">
                <rect x="12" y="14" width="40" height="28" rx="2"/>
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                <rect x="104" y="14" width="40" height="28" rx="2"/>
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                <rect x="12" y="48" width="40" height="28" rx="2"/>
                <rect x="58" y="48" width="40" height="28" rx="2"/>
                <rect x="104" y="48" width="40" height="28" rx="2"/>
                <rect x="150" y="48" width="40" height="28" rx="2"/>
                <rect x="12" y="82" width="40" height="28" rx="2"/>
                <rect x="58" y="82" width="40" height="28" rx="2"/>
                <rect x="104" y="82" width="40" height="28" rx="2"/>
                <rect x="150" y="82" width="40" height="28" rx="2"/>
              </g>
              <g fill="oklch(45% 0.20 266 / 0.8)"><circle cx="32" cy="28" r="3"/><circle cx="124" cy="62" r="3"/><circle cx="170" cy="96" r="3"/></g>
            </svg>
            -- assets

Browse, organize, and preview every asset across all projects.

Projects

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <g fill="oklch(20% 0.04 260)" stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5">
                <path d="M12 24 L12 100 L188 100 L188 36 L92 36 L80 24 Z" />
                <path d="M28 56 L184 56" stroke-dasharray="2,3"/>
                <path d="M28 76 L184 76" stroke-dasharray="2,3"/>
              </g>
              <g fill="oklch(45% 0.20 266 / 0.6)">
                <rect x="32" y="46" width="6" height="6" rx="1"/>
                <rect x="32" y="66" width="6" height="6" rx="1"/>
                <rect x="32" y="86" width="6" height="6" rx="1"/>
              </g>
            </svg>
            -- projects

Create projects, organize bins, and manage who owns what footage.

Ingest

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <g stroke="oklch(45% 0.20 266 / 0.6)" stroke-width="2" fill="none">
                <path d="M100 80 V 30 M85 45 L 100 30 L 115 45" stroke-linecap="round" stroke-linejoin="round"/>
                <line x1="30" y1="100" x2="170" y2="100" stroke-dasharray="3,3" stroke-width="1"/>
              </g>
              <rect x="40" y="92" width="120" height="6" rx="3" fill="oklch(25% 0.05 260)"/>
              <rect x="40" y="92" width="68" height="6" rx="3" fill="oklch(55% 0.20 266 / 0.9)"/>
            </svg>
            -- processing

Upload finished files. MOV, MP4, MXF, ProRes — drop them, we proxy them.

Recorders

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <rect x="20" y="22" width="120" height="80" rx="4" fill="oklch(8% 0.01 250)" stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5"/>
              <g opacity="0.5"><path d="M30 50 q15 -12 30 0 t30 0 t30 0 t30 0" stroke="oklch(55% 0.20 266)" stroke-width="1" fill="none"/><path d="M30 70 q15 -8 30 0 t30 0 t30 0 t30 0" stroke="oklch(55% 0.20 266)" stroke-width="1" fill="none"/></g>
              <path d="M140 62 L182 42 L182 82 Z" fill="oklch(20% 0.04 260)" stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5"/>
              <circle cx="160" cy="62" r="6" fill="oklch(62% 0.22 25)"><animate attributeName="opacity" values="1;0.5;1" dur="1.6s" repeatCount="indefinite"/></circle>
            </svg>
            -- live

Pull SRT, RTMP, and SDI feeds straight to ProRes with a live HLS preview.

Capture

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <circle cx="100" cy="62" r="34" fill="none" stroke="oklch(45% 0.10 266 / 0.3)" stroke-width="0.5"/>
              <circle cx="100" cy="62" r="22" fill="none" stroke="oklch(45% 0.10 266 / 0.5)" stroke-width="0.5"/>
              <circle cx="100" cy="62" r="12" fill="oklch(20% 0.04 260)" stroke="oklch(55% 0.20 266 / 0.7)" stroke-width="1"/>
              <circle cx="100" cy="62" r="4" fill="oklch(70% 0.18 266)"/>
            </svg>
            Idle

DeckLink SDI capture with manual scene control and per-device routing.

Editor

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <rect x="14" y="14" width="172" height="44" rx="3" fill="oklch(8% 0.01 250)" stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5"/>
              <g stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5">
                <line x1="14" y1="74" x2="186" y2="74"/>
                <line x1="14" y1="92" x2="186" y2="92"/>
                <line x1="14" y1="110" x2="186" y2="110"/>
              </g>
              <rect x="22" y="68" width="60" height="12" rx="2" fill="oklch(55% 0.20 266 / 0.8)"/>
              <rect x="90" y="68" width="38" height="12" rx="2" fill="oklch(55% 0.20 266 / 0.5)"/>
              <rect x="40" y="86" width="90" height="12" rx="2" fill="oklch(70% 0.18 266 / 0.6)"/>
              <rect x="30" y="104" width="80" height="12" rx="2" fill="oklch(55% 0.20 266 / 0.7)"/>
            </svg>
            Web editor  ↗

Pull a clip from the library into the in-browser editor. Trim, cut, export.

Jobs

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <g stroke="oklch(45% 0.10 266 / 0.4)" stroke-width="0.5">
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                <line x1="14" y1="46" x2="186" y2="46"/>
                <line x1="14" y1="64" x2="186" y2="64"/>
                <line x1="14" y1="82" x2="186" y2="82"/>
                <line x1="14" y1="100" x2="186" y2="100"/>
              </g>
              <rect x="22" y="20" width="38" height="6" rx="3" fill="oklch(45% 0.16 145 / 0.8)"/>
              <rect x="22" y="38" width="80" height="6" rx="3" fill="oklch(45% 0.16 145 / 0.6)"/>
              <rect x="22" y="56" width="120" height="6" rx="3" fill="oklch(70% 0.18 80 / 0.8)"/>
              <rect x="22" y="74" width="60" height="6" rx="3" fill="oklch(45% 0.16 145 / 0.7)"/>
              <rect x="22" y="92" width="100" height="6" rx="3" fill="oklch(45% 0.16 145 / 0.5)"/>
            </svg>
            -- active

Track proxy generation, thumbnails, and AMPP folder sync as they run.

Tokens

            <svg class="preview-art" viewBox="0 0 200 125" xmlns="http://www.w3.org/2000/svg">
              <rect x="0" y="0" width="200" height="125" fill="oklch(13% 0.02 250)"/>
              <g stroke="oklch(45% 0.10 266 / 0.5)" stroke-width="0.5"><line x1="14" y1="100" x2="186" y2="100"/><line x1="14" y1="80" x2="186" y2="80" stroke-dasharray="2,3"/><line x1="14" y1="60" x2="186" y2="60" stroke-dasharray="2,3"/></g>
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              <circle cx="186" cy="28" r="3" fill="oklch(62% 0.22 25)"/>
            </svg>
            — burning

Token-metered pricing parody. Click for a giggle. (You actually pay $0.)

      Wild Dragon
      ·
      Z-AMPP Operator Console


Found it. In `home.html`, the Editor card links to `edit.html`:

```html
<a href="edit.html"  class="home-card">
  <div class="home-card-title">Editor</div>
```

But all sidebar links point to `editor.html`. This is definitely a bug - clicking the Editor card on the home page would take you to `edit.html` instead of `editor.html`, which likely doesn't exist or is a different file.

Let me verify if `edit.html` is a separate file. Looking at the earlier session context, the summary mentioned:
> "**Investigate `home.html` inconsistency**: The Home page's 'Editor' card links to `edit.html` while the sidebar links to `editor.html`.

This suggests `edit.html` might exist as a separate page, possibly using `edit.js` as a redirect service. Without a directory listing, I can't easily verify, but given that all sidebar links consistently use `editor.html` and I just modified that file, `edit.html` is likely a stale link. I should update `home.html` to point to `editor.html` instead.

Before making that change though, let me try fetching `edit.html` to confirm whether it actually exists or if it's just a legacy reference.


Found it — the home page Editor card links to `edit.html` while every other page uses `editor.html`. Let me verify whether `edit.html` exists before deciding how to handle it:


File: services/web-ui/public/edit.html

<!DOCTYPE html>

  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link rel="icon" type="image/x-icon" href="favicon.ico">
  <title>Editor — Z-AMPP</title>
  <link rel="stylesheet" href="css/common.css">

      Z-AMPP

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 7l6-5 6 5v7a1 1 0 0 1-1 1h-3v-5H6v5H3a1 1 0 0 1-1-1z"/></svg>
        Home

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="1" width="6" height="6" rx="1"/><rect x="9" y="1" width="6" height="6" rx="1"/><rect x="1" y="9" width="6" height="6" rx="1"/><rect x="9" y="9" width="6" height="6" rx="1"/></svg>
        Library

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M1 4a1 1 0 0 1 1-1h4l2 2h5a1 1 0 0 1 1 1v6a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1z"/></svg>
        Projects

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M8 11V3M5 6l3-3 3 3"/><path d="M2 13h12"/></svg>
        Ingest

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><rect x="1" y="4" width="10" height="8" rx="1"/><path d="M11 7l4-2v6l-4-2"/></svg>
        Recorders

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="8" cy="8" r="3"/><circle cx="8" cy="8" r="6.5"/></svg>
        Capture

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 4h12M2 8h8M2 12h5"/></svg>
        Jobs

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><path d="M2 13l1.5-3.5L11 2l3 3-7.5 7.5L3 14zM10 3l3 3"/></svg>
        Editor

Admin

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="5" r="2.5"/><path d="M1 13c0-2.8 2.2-5 5-5s5 2.2 5 5"/><circle cx="12" cy="5" r="2"/><path d="M15 12c0-1.9-1.3-3.5-3-4"/></svg>
        Users

        <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5"><circle cx="6" cy="10" r="3.5"/><path d="M8.7 7.3L13 3M11.5 3.5l1.5 1.5M13.5 2.5l1 1"/></svg>
        Tokens

?

—

        <button class="btn btn-ghost" id="logoutBtn" title="Sign out" style="padding:0;width:24px;height:24px;flex-shrink:0;">
          <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" stroke-width="1.5" width="14" height="14"><path d="M10 8H3M6 5l-3 3 3 3"/><path d="M7 3h5a1 1 0 0 1 1 1v8a1 1 0 0 1-1 1H7"/></svg>
        </button>

        Editor
        /
        Phase A · single-track

        <button class="btn btn-ghost btn-sm" onclick="saveEDL()">Save draft</button>
        <button class="btn btn-primary btn-sm" onclick="exportEDL()">Export</button>

          Library

<input type="text" id="assetSearch" placeholder="Search assets…" />

Loading…

              <svg viewBox="0 0 32 32" fill="none" stroke="currentColor" stroke-width="1" width="36" height="36" style="opacity:0.4"><polygon points="11,8 24,16 11,24"/></svg>

Drag a clip onto the timeline below, then click it to preview.

            <video id="previewVideo" style="display:none" playsinline></video>

            <button class="edit-transport-btn" id="btnPlay" title="Play / pause (space)" disabled>
              <svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12"><polygon points="4,3 13,8 4,13"/></svg>
            </button>

<input type="range" id="scrubber" min="0" max="100" value="0" step="0.01" disabled>

            --:--.-- / --:--.--
            <button class="edit-marker-btn in"  id="btnSetIn"  title="Set In (I)"  disabled>I  IN</button>
            <button class="edit-marker-btn out" id="btnSetOut" title="Set Out (O)" disabled>O  OUT</button>
            <button class="edit-marker-btn" id="btnSplit" title="Split at playhead (B)" disabled style="color:oklch(70% 0.18 80)">B  SPLIT</button>

            Timeline · Track 1
            0 clips · 00:00.00

Drag clips here from the Library

Select a clip on the timeline to inspect.


So `edit.html` does exist and is a completely different editor — it's an older, simpler single-track editor with drag-and-drop clips. It uses `edit.js` which implements a different editing paradigm (direct drag-and-drop clips to a flat track). This is labeled "Phase A · single-track" in its topbar.

Meanwhile `editor.html` is the more advanced multi-track NLE-style editor using `Timeline.js` with source/program monitors, in/out points, etc.

So the home page linking to `edit.html` is intentional but perhaps confusing — there are two different editors. Looking at the edit.html sidebar, it has `<a href="#" id="editor-nav-link" class="nav-item active" target="_blank" rel="noopener">` which seems to be set dynamically.

This isn't really a bug then — the home page is deliberately pointing to the simpler legacy editor, and the dynamic link in edit.html's sidebar is probably meant to navigate to the full editor. Both editors serve different purposes, with the older one being a straightforward drag-and-drop interface and the newer one offering the full NLE experience.

Now I'm reviewing what's been accomplished so far and thinking about what else could be improved. I've fixed several issues across the codebase — the duration display, the conform route, added metadata extraction, created schema migrations, built out the recorder editing UI, and integrated metadata display into the editor. Looking at the broader codebase, there are still some areas worth exploring, like adding pagination metadata to the assets list.


`edit.html` is a distinct simpler single-track editor (Phase A) while `editor.html` is the full NLE — both intentional. The home page link is correct.

Let me improve the assets API to return proper pagination metadata, which the home page already tries to consume via `j.total`: